Files
UnrealEngineUWP/Engine/Source/Runtime/VectorVM
stu mckenna a2f11d1a5f - Fix buffer underrun from EVVM
- If we output < 4 instance we are writing to memory before the allocation
- Data buffers are allocated 16 byte aligned and each component is aligned to 16 bytes so we can therefore just loop until all components are written

#rb rob.krajcarski

[CL 29443739 by stu mckenna in ue5-main branch]
2023-11-03 22:30:45 -04:00
..
2023-11-03 22:30:45 -04:00