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a35608c1907339f58ba65fedcc1195534eebd755
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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jamie hayes 7fb7d7f51d Fix a bug with Nanite spline meshes where the wrong permutation could be selected for the vertex or mesh shader, and remove an unnecessary Nanite rasterizer pixel shader permutation.
#rb graham.wihlidal, brian.karis
#jira UE-199755

[CL 29639341 by jamie hayes in ue5-main branch]
2023-11-10 10:08:46 -05:00
..
Internal
Fix NeuralPostProcessing references the Private Directory of the Renderer Module (PostProcess/PostProcessing.h).
2023-10-09 18:40:34 -04:00
Private
Fix a bug with Nanite spline meshes where the wrong permutation could be selected for the vertex or mesh shader, and remove an unnecessary Nanite rasterizer pixel shader permutation.
2023-11-10 10:08:46 -05:00
Public
* Change position offset buffer to a structured buffer to scalaraize load.
2023-11-10 06:46:57 -05:00
Renderer.Build.cs
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