Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/FileSystemCacheStore.cpp
Devin Doucette 47e28f2fe0 DDC: Optimized the file system cache for SMB
- Reading files from the Game Thread now launches a task to check and update the modification time, which approximately halves the latency of these reads.
- Writing files now only asks to delete the temporary file upon failure, as it added unnecessary latency before by trying to delete it after it was renamed.

#preflight 6272d5b21f37fd32b0f07652
#rb Zousar.Shaker

[CL 20048278 by Devin Doucette in ue5-main branch]
2022-05-04 16:23:17 -04:00

85 KiB