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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a1bfbcd0d53088e0d5ca2b6ff2d7f4a3d5cfbd05
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/HTML5
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Ben Marsh a1bfbcd0d5 Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
[CL 2709436 by Ben Marsh in Main branch]
2015-09-29 10:44:49 -04:00
..
HTML5ProjectGenerator.cs
Convert everything in UBT to use standard C# XML comments, so IntelliSense can display useful information in tooltips.
2015-09-24 13:47:13 -04:00
HTML5SDKInfo.cs
Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
2015-09-24 12:37:21 -04:00
HTML5ToolChain.cs
Instance UEBuildPlatform for each supported platform so we don't have to keep passing an UnrealTargetPlatform back into it, and separate the SDK logic for each group of platforms into a separate class (UEBuildPlatformSDK). Add a new factory class (UEBuildPlatformFactory) for creating them and binding them together.
2015-09-29 08:56:10 -04:00
UEBuildHTML5.cs
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
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