Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/BufferVectorOperations.cpp
maxwell hayes a981210f39 Preventing overflow in audio output by clamping before converting from float to PCM.
Also adding an volume scalar cvar that is applied on float->int16 conversion.

#rb Phill.Popp


#ROBOMERGE-OWNER: maxwell.hayes
#ROBOMERGE-AUTHOR: maxwell.hayes
#ROBOMERGE-SOURCE: CL 10061629 via CL 10061633 via CL 10062404 via CL 10062463
#ROBOMERGE-BOT: (v566-10053404)

[CL 10063000 by maxwell hayes in Main branch]
2019-11-06 18:28:39 -05:00

94 KiB