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9fa00a048292eb6d64eec072fce59cda50226476
UnrealEngineUWP/Engine/Source/Runtime/PreLoadScreen/Public
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justin marcus 131c1eb348 Clean up Preload Screen init so that we only pass an analytics factory to fortnite early preload screens.
[at]Thomas.Ross [at]Daniel.Lamb


#ROBOMERGE-SOURCE: CL 9491053 via CL 9491055 via CL 9491057
#ROBOMERGE-BOT: (v519-9489664)

[CL 9491060 by justin marcus in Main branch]
2019-10-09 13:46:27 -04:00
..
BuildPatchServicesPreLoadManager.h
Copying //UE4/Portal-Staging to //UE4/Main (Source: //Portal/Main/Engine @ 8661229)
2019-09-13 13:24:23 -04:00
PreLoadScreen.h
Clean up Preload Screen init so that we only pass an analytics factory to fortnite early preload screens.
2019-10-09 13:46:27 -04:00
PreLoadScreenBase.h
Clean up Preload Screen init so that we only pass an analytics factory to fortnite early preload screens.
2019-10-09 13:46:27 -04:00
PreLoadScreenManager.h
Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
2019-10-03 08:46:18 -04:00
PreLoadSettingsContainer.h
…
PreLoadSlateThreading.h
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SimplePreLoadScreenWidget.h
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