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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9fa00a048292eb6d64eec072fce59cda50226476
UnrealEngineUWP/Engine/Source/Runtime/PreLoadScreen
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nick darnell a8324a9e6a If the engine needs to exit, while the slate loading screen is running, stop processing new slate frames, everything is going to start shuttingdown and it wont be safe to continue to make draw requests.
#ROBOMERGE-SOURCE: CL 10499897 via CL 10499899 via CL 10499902 via CL 10499906
#ROBOMERGE-BOT: (v606-10482310)

[CL 10499911 by nick darnell in Main branch]
2019-12-03 15:09:56 -05:00
..
Private
If the engine needs to exit, while the slate loading screen is running, stop processing new slate frames, everything is going to start shuttingdown and it wont be safe to continue to make draw requests.
2019-12-03 15:09:56 -05:00
Public
Clean up Preload Screen init so that we only pass an analytics factory to fortnite early preload screens.
2019-10-09 13:46:27 -04:00
PreLoadScreen.Build.cs
IInstallBundleManager:
2019-10-08 16:33:58 -04:00
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