Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationDataHandler.h
Rolando Caloca 31828e2cac Merging //UE4/Dev-Main@8580251 to Dev-RenderPlat-Staging
#rb none
#rnx

[CL 8614298 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-09-10 12:20:29 -04:00

38 lines
2.2 KiB
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NavigationOctreeController.h"
#include "NavigationDirtyAreasController.h"
struct NAVIGATIONSYSTEM_API FNavigationDataHandler
{
FNavigationOctreeController& OctreeController;
FNavigationDirtyAreasController& DirtyAreasController;
FNavigationDataHandler(FNavigationOctreeController& InOctreeController, FNavigationDirtyAreasController& InDirtyAreasController);
void RemoveNavOctreeElementId(const FOctreeElementId& ElementId, int32 UpdateFlags);
FSetElementId RegisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
void AddElementToNavOctree(const FNavigationDirtyElement& DirtyElement);
/** Removes associated NavOctreeElement and invalidates associated pending updates. Also removes object from the list of children
* of the NavigationParent, if any.
* @param ElementOwner Object for which we must remove associated NavOctreeElement
* @param ElementInterface Object associated NavRelevantInterface to access NavigationParent when registered as children
* @param UpdateFlags Flags indicating in which context the method is called to allow/forbid certain operations
*
* @return True if associated NavOctreeElement has been removed or pending update has been invalidated; false otherwise.
*/
bool UnregisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
void UpdateNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
void UpdateNavOctreeParentChain(UObject& ElementOwner, bool bSkipElementOwnerUpdate = false);
bool UpdateNavOctreeElementBounds(UActorComponent& Comp, const FBox& NewBounds, const FBox& DirtyArea);
void FindElementsInNavOctree(const FBox& QueryBox, const FNavigationOctreeFilter& Filter, TArray<FNavigationOctreeElement>& Elements);
bool ReplaceAreaInOctreeData(const UObject& Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool bReplaceChildClasses);
void AddLevelCollisionToOctree(ULevel& Level);
void RemoveLevelCollisionFromOctree(ULevel& Level);
void UpdateActorAndComponentsInNavOctree(AActor& Actor);
void ProcessPendingOctreeUpdates();
};