Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
stephen holmes 431237518f Work to make the navigation mesh timeslice adaptive for better handling of both large and small numbers of queued tiles. This is based on the moving window average tile regen time, the moving window average delta time, and a real world time we'd ideally like to get all the tiles in the queue regened by clamped to a min and max frame time slice time.
I've also removed the notion of a max amount of tiles to regen per frame for the timesliced tile regen.


#rb Mikko.Mononen Aris.Theophanidis



#ROBOMERGE-SOURCE: CL 10516404 via CL 10516407 via CL 10516413
#ROBOMERGE-BOT: (v606-10482310)

[CL 10516418 by stephen holmes in Main branch]
2019-12-05 08:42:30 -05:00
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