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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9fa00a048292eb6d64eec072fce59cda50226476
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Windows
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jeff newquist 9fa00a0482 Copying //UE4/Dev-Console@10648120 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
#rb none
#rnx

[CL 10658496 by jeff newquist in Dev-RenderPlat-Staging branch]
2019-12-11 15:21:23 -05:00
..
PVSToolChain.cs
Fix PVSToolChain to work with SingleFileCompile mode.
2019-12-03 16:06:00 -05:00
UEBuildWindows.cs
Submit of Josh Adams' restructuring of platform handling in UBT
2019-12-06 09:16:21 -05:00
VCEnvironment.cs
PR #6317: UnrealBuildTool: Add detection of all .NET Framework versions, and throw BuildException if none are found.. (Contributed by mattpetersmrp)
2019-11-13 06:17:38 -05:00
VCToolChain.cs
Copying //UE4/Dev-Console@10648120 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
2019-12-11 15:21:23 -05:00
WindowsExports.cs
Use standard UBT logic for finding SignTool.exe instances, so we can use AutoSDK versions distributed with AutoSDK.
2019-10-22 18:45:43 -04:00
WindowsProjectGenerator.cs
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
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