Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/Private/MainFrameModule.cpp
gines hidalgo 200978d07a Copied CL# 9259124
Copied CL# 9452975
Copied CL# 9538568

#jira UE-80271
#jira UE-80344
Bug fixes:
1) UE-80271: Solved the issue that plugin-dependent SWidget windows appeared  blank when the Editor was loaded with the respective plugin disabled.
2) Attemp to solve UE-80344: Avoided the out-of-bounds TArray error in FTabManager.
3) Standalone SWidgets from non-loaded plugins now behave in the same way than the docked SWidgets from non-loaded plugings: They are also re-opened when the plugin is loaded again and the Editor re-started. Before, they just disappeared.
#rb chris.gagnon
#lockdown chris.gagnon

#jira UE-80271
Enhancement/bug fix: Unrecognized Docked SWidgets from non-loaded plugins are not displayed on the UI rather than being showed up as "unrecognized tab", similarly to how standalone widgets behave.
Also removed 1 of 2 very similar warnings.
#jira UE-80988
This code should also fix the 1-off crash of crash when cliking on "Window" in the Menu Bar in QA Game, given that we have reverted even more changes and have limited it only to the layout generated in MainFrameModule.
#rb lauren.barnes

Fixed regression suffered in CL 9452975 for experimental "Modeling Tools Editor Mode" plugin.
[FYI] louise.rasmussen, ryan.schmidt
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 9688454 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v538-9681622)

[CL 9688464 by gines hidalgo in Main branch]
2019-10-18 09:38:48 -04:00

26 KiB