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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9eaeba4dc5ef1f61b0fb86ab0dadcda8d0c95bec
UnrealEngineUWP/Engine/Source/Runtime/Core
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Jaroslaw Surowiec 6a613c1ee4 CrashReport - Do not call WerReportCloseHandle as it is causing issues with ensures
[CL 2558424 by Jaroslaw Surowiec in Main branch]
2015-05-20 06:53:38 -04:00
..
Private
CrashReport - Do not call WerReportCloseHandle as it is causing issues with ensures
2015-05-20 06:53:38 -04:00
Public
UMG - Widget Components now support 3 blend modes, Opaque, Transparent, Masked (new). Masked allows you to have the trasperency you need on edges and such, but actually writes to the depth buffer, so that it sorts correctly. There is also now an option for ticking when the in world widget is offscreen to continue to allow animations to play and tick to be called on the widget.
2015-05-19 10:31:02 -04:00
Resources/Windows
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Core.Build.cs
Allow HTML5 to download maps on the fly.
2015-04-08 14:53:36 -04:00
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