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#fyi richard.talbotwatkin #rb none #rnx [CL 9448731 by Ryan Schmidt in Dev-Editor branch]
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ToolSetupUtil.h"
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#include "InteractiveTool.h"
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#include "InteractiveToolManager.h"
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#include "Materials/Material.h"
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UMaterialInterface* ToolSetupUtil::GetDefaultMaterial(UInteractiveToolManager* ToolManager, UMaterialInterface* SourceMaterial)
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{
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if (SourceMaterial == nullptr && ToolManager != nullptr)
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{
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return ToolManager->GetContextQueriesAPI()->GetStandardMaterial(EStandardToolContextMaterials::VertexColorMaterial);
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}
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return SourceMaterial;
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}
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UMaterialInterface* ToolSetupUtil::GetDefaultWorkingMaterial(UInteractiveToolManager* ToolManager)
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{
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UMaterialInterface* Material = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/InProgressMaterial"));
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if (Material == nullptr && ToolManager != nullptr)
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{
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return ToolManager->GetContextQueriesAPI()->GetStandardMaterial(EStandardToolContextMaterials::VertexColorMaterial);
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}
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return Material;
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}
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UMaterialInterface* ToolSetupUtil::GetDefaultBrushVolumeMaterial(UInteractiveToolManager* ToolManager)
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{
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UMaterialInterface* Material = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/BrushIndicatorMaterial"));
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if (Material == nullptr && ToolManager != nullptr)
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{
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return ToolManager->GetContextQueriesAPI()->GetStandardMaterial(EStandardToolContextMaterials::VertexColorMaterial);
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}
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return Material;
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}
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UMaterialInterface* ToolSetupUtil::GetSculptMaterial1(UInteractiveToolManager* ToolManager)
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{
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UMaterialInterface* Material = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/SculptMaterial"));
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if (Material == nullptr && ToolManager != nullptr)
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{
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return ToolManager->GetContextQueriesAPI()->GetStandardMaterial(EStandardToolContextMaterials::VertexColorMaterial);
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}
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return Material;
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}
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UMaterialInterface* ToolSetupUtil::GetSelectionMaterial(UInteractiveToolManager* ToolManager)
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{
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UMaterialInterface* Material = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/SelectionMaterial"));
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if (Material == nullptr && ToolManager != nullptr)
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{
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return ToolManager->GetContextQueriesAPI()->GetStandardMaterial(EStandardToolContextMaterials::VertexColorMaterial);
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}
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return Material;
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}
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UMaterialInterface* ToolSetupUtil::GetDefaultPointComponentMaterial(bool bRoundPoints, UInteractiveToolManager* ToolManager)
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{
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UMaterialInterface* Material = (bRoundPoints) ?
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LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/PointSetComponentMaterialSoft")) :
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LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/PointSetComponentMaterial"));
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if (Material == nullptr && ToolManager != nullptr)
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{
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return ToolManager->GetContextQueriesAPI()->GetStandardMaterial(EStandardToolContextMaterials::VertexColorMaterial);
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}
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return Material;
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} |