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9ca814bcd4e7f6c84dfab4b4c8370eeb84dfd923
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealGameSync
/
UnrealGameSyncShared
History
Ben Marsh
4615cc7a65
Remove IList.BinarySearch extension methods due to IList not deriving from IReadOnlyList, and some classes implementing both.
...
#preflight none [CL 23016231 by Ben Marsh in ue5-main branch]
2022-11-07 15:04:41 -05:00
..
ArchiveInfo.cs
Remove IList.BinarySearch extension methods due to IList not deriving from IReadOnlyList, and some classes implementing both.
2022-11-07 15:04:41 -05:00
ArchiveManifest.cs
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BuildStep.cs
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ConfigFile.cs
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ConfigUtils.cs
UGS: Add a setting to force projects to look for the shared editor receipt rather than a project-specific one.
2022-07-13 10:07:27 -04:00
FileFilter.cs
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GlobalSettings.cs
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OpenProjectInfo.cs
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OutputAdapters.cs
UGS: Fix some build issues after recent changes to EpicGames.Perforce.
2022-08-31 09:25:44 -04:00
Telemetry.cs
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TelemetryStopwatch.cs
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UnrealGameSyncShared.csproj
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UserSettings.cs
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Utility.cs
UGS: Allow overriding the filter used to determine if a file contains code.
2022-10-14 19:52:19 -04:00
WorkspaceUpdate.cs
UGS: Improve fast path for finding code changes. Find the last cpp change within an optimistic range first, and only query all extensions for changes after then.
2022-10-06 12:35:11 -04:00