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Changes from previous submit: - ExpandedCustomItems uses TStringBuilder::Join() - FStringPrefixTree::GetAllEntries() uses a const FString& to avoid a potential memcpy crash. - Added checks to FStringPrefixTree for empty prefixes being added to the tree. - Fixed bug where re-adding a substring along a node split boundary (eg. "FooFoo", "FooBar", "FooBar") would cause the intermediate node to be marked as a leaf (instead of the child), added tests for it. [REVIEW] [at]richard.talbotwatkins, [at]paul.chipchase #rnx #preflight 636a59dc450be1d9f8261079 [CL 23069417 by sebastian nordgren in ue5-main branch]