Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor
sebastian nordgren 945d078d66 Enabled FStringPrefixTree usage in details view.
Changes from previous submit:
- ExpandedCustomItems uses TStringBuilder::Join()
- FStringPrefixTree::GetAllEntries() uses a const FString& to avoid a potential memcpy crash.
- Added checks to FStringPrefixTree for empty prefixes being added to the tree.
- Fixed bug where re-adding a substring along a node split boundary (eg. "FooFoo", "FooBar", "FooBar") would cause the intermediate node to be marked as a leaf (instead of the child), added tests for it.

[REVIEW] [at]richard.talbotwatkins, [at]paul.chipchase
#rnx
#preflight 636a59dc450be1d9f8261079

[CL 23069417 by sebastian nordgren in ue5-main branch]
2022-11-09 20:53:49 -05:00
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