Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_BlendSpaceGraph.h
Zousar Shaker 9abf3ef937 Wrapped ObjectPtr upgrade refresh for Engine + ShooterGame
#rb none
#preflight 60f6411c35476b00018dd12c

[CL 16892864 by Zousar Shaker in ue5-main branch]
2021-07-20 00:21:34 -04:00

34 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_Base.h"
#include "AnimBlueprintExtension.h"
#include "Animation/AnimSubsystem_BlendSpaceGraph.h"
#include "AnimBlueprintExtension_BlendSpaceGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimBlueprintExtension_BlendSpaceGraph : public UAnimBlueprintExtension
{
GENERATED_BODY()
friend class UAnimGraphNode_BlendSpaceGraphBase;
// UAnimBlueprintExtension interface
virtual void HandleStartCompilingClass(const UClass* InClass, IAnimBlueprintCompilationBracketContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
// Add a class-internal blendspace
// @param InSourceBlendSpace The blendspace to duplicate
// @return a duplicate of the blendspace outered to the class
UBlendSpace* AddBlendSpace(UBlendSpace* InSourceBlendSpace);
private:
// The class that is being compiled
UPROPERTY(Transient)
TObjectPtr<UClass> Class;
private:
UPROPERTY()
FAnimSubsystem_BlendSpaceGraph Subsystem;
};