Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/InteractiveToolsFramework.Build.cs
semion piskarev c6e8e71e3e InteractiveToolsFramework: Custom static mesh components and architecture for gizmo customization.
#rb lonnie.li


#virtualized

[CL 34885309 by semion piskarev in ue5-main branch]
2024-07-17 16:56:32 -04:00

37 lines
880 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InteractiveToolsFramework : ModuleRules
{
public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
"MeshDescription"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
"GeometryCore",
"RenderCore" // for gizmo components
//"Slate",
//"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
}
}