Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/TextureUtilitiesCommon.build.cs
JeanMichel Dignard a2b544dea9 Interchange Texture Factory
- Set the same compression and mipgen settings as the legacy factory for non-power of two textures.
- Set the IES brightness and texture multipler based on the values in the payload.

#jira UE-161377, UE-146718, UE-146715, UE-159170, UE-153561
#rb julien.stjean
#preflight 630e8a71660db81edb9ea07b

[CL 21711291 by JeanMichel Dignard in ue5-main branch]
2022-08-30 18:20:56 -04:00

24 lines
458 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureUtilitiesCommon : ModuleRules
{
public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"DeveloperSettings",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"ImageCore",
"Slate",
"SlateCore",
});
}
}