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- Set the same compression and mipgen settings as the legacy factory for non-power of two textures. - Set the IES brightness and texture multipler based on the values in the payload. #jira UE-161377, UE-146718, UE-146715, UE-159170, UE-153561 #rb julien.stjean #preflight 630e8a71660db81edb9ea07b [CL 21711291 by JeanMichel Dignard in ue5-main branch]
24 lines
458 B
C#
24 lines
458 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureUtilitiesCommon : ModuleRules
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{
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public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"DeveloperSettings",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"ImageCore",
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"Slate",
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"SlateCore",
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});
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}
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} |