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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private/Components
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ryan schmidt 7e039b0a5f fix nonunity build error
#rb none
#preflight none

[CL 24471406 by ryan schmidt in ue5-main branch]
2023-03-01 16:55:26 -05:00
..
BaseDynamicMeshComponent.cpp
…
BaseDynamicMeshSceneProxy.cpp
fix nonunity build error
2023-03-01 16:55:26 -05:00
DynamicMeshComponent.cpp
GeometryFramework: resolve issue w/ UDynamicMeshComponent::SetDynamicMesh() where the incoming mesh may not be Outered to the Component, so it won't necessarily be serialized, leading to potential situations where the DynamicMesh is null on level load. Also updated UDynamicMeshComponent::PostLoad() to handle this case instead of just check()ing.
2023-01-11 20:55:38 -05:00
DynamicMeshSceneProxy.h
Dependency cleanup around some Rendering headers.
2023-01-06 18:57:09 -05:00
MeshRenderDecomposition.cpp
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