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-DynamicMeshAttributeSet.cpp: Fixed a bug where we were resetting the bone attributes when matching. -DynamicVertexSkinWeightsAttribute.h: Added a function that allows to reindex bone indices with respect to a new skeleton. -SkeletalMeshLODModle.cpp: Handle bone attributes when FSkeletalMeshLODModel::GetMeshDescription is called. #rb halfdan.ingvarsson #preflight 640150b91d304a54717f810c [CL 24523731 by rinat abdrashitov in ue5-main branch]