Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolSubSystem.h
cedric caillaud def9fa548f Fix comment and overriden method in ISM Pool subsystem
#rb trivial
#preflight none

[CL 23950804 by cedric caillaud in ue5-main branch]
2023-02-01 12:04:09 -05:00

34 lines
970 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Subsystems/WorldSubsystem.h"
#include "GeometryCollectionISMPoolSubSystem.generated.h"
class AGeometryCollectionISMPoolActor;
/**
* A subsystem managing ISMPool actors ( used by geometry collection now but repurposed for more general use )
*/
UCLASS()
class GEOMETRYCOLLECTIONENGINE_API UGeometryCollectionISMPoolSubSystem : public UWorldSubsystem
{
GENERATED_BODY()
public:
UGeometryCollectionISMPoolSubSystem();
// USubsystem BEGIN
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
// USubsystem END
AGeometryCollectionISMPoolActor* FindISMPoolActor(const USceneComponent& Requester);
protected:
/** for now we only use one ISMPool actor per world, but we could extend the system to manage many more and return the right one based on search criteria */
TObjectPtr<AGeometryCollectionISMPoolActor> ISMPoolActor;
};