Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolActor.h
jeremy moore 4af0cb0770 Added ISM pool debug component.
Currently allows ISM selection and some debug bounds/stats.
#preflight 64090c8ca92b27de3c553c5c

[CL 24571870 by jeremy moore in ue5-main branch]
2023-03-09 00:00:20 -05:00

29 lines
929 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "GeometryCollectionISMPoolActor.generated.h"
class UGeometryCollectionISMPoolComponent;
class UGeometryCollectionISMPoolDebugDrawComponent;
UCLASS(ConversionRoot, ComponentWrapperClass)
class GEOMETRYCOLLECTIONENGINE_API AGeometryCollectionISMPoolActor : public AActor
{
GENERATED_UCLASS_BODY()
private:
UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
TObjectPtr<class UGeometryCollectionISMPoolComponent> ISMPoolComp;
UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
TObjectPtr<class UGeometryCollectionISMPoolDebugDrawComponent> ISMPoolDebugDrawComp;
public:
/** Returns ISMPoolComp subobject **/
UGeometryCollectionISMPoolComponent* GetISMPoolComp() const { return ISMPoolComp; }
};