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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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robert manuszewski 06bfb2e2d1 Deprecating UE_GC_TRACK_OBJ_AVAILABLE as it's not required. Simplified available UObject count tracking.
+ Removed GetObjectArrayNumAvailable which was a temp workaround

#preflight 64072ba8ba12ba64167e2bbf
#rb Johan.Torp

[CL 24575353 by robert manuszewski in ue5-main branch]
2023-03-09 09:41:31 -05:00
..
AssetRegistry
Cooker: Add support for generated packages cooking iteratively.
2023-02-13 22:35:18 -05:00
Blueprint
Fix potential for data loss when loading hierarchical Blueprint class assets w/ circular dependencies asynchronously in the editor.
2023-02-27 20:56:57 -05:00
Internationalization
…
Misc
Cooker,AssetRegistry,AssetManager: Remove deprecation handling for fields deprecated in 5.1 and earlier.
2023-03-02 19:37:50 -05:00
Serialization
ZenLoader in Editor: Respect the LoadObject flags LOAD_Quiet and LOAD_Warn flags to silence warnings about missing packages in this scenario.
2023-03-01 15:38:55 -05:00
Templates
Added ElementType to TSubclassOf
2023-03-06 10:05:03 -05:00
UObject
Deprecating UE_GC_TRACK_OBJ_AVAILABLE as it's not required. Simplified available UObject count tracking.
2023-03-09 09:41:31 -05:00
CoreUObject.h
Removed HACK_HEADER_GENERATOR
2023-01-20 12:47:21 -05:00
CoreUObjectSharedPCH.h
PCH cleanup:
2022-10-11 14:44:39 -04:00
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