Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVirtualizationTool/UnrealVirtualizationTool.Target.cs
Tim Smith b8ba7e3884 Change mention of "UnrealHeaderTool" to "This app" in comment.
#rb self
#rnx
#preflight 63c57ab02e714f64ade3bbab

[CL 23730156 by Tim Smith in ue5-main branch]
2023-01-16 11:43:11 -05:00

41 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealVirtualizationToolTarget : TargetRules
{
public UnrealVirtualizationToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "UnrealVirtualizationTool";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileAgainstEditor = false;
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstApplicationCore = true;
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
bUsesSlate = false;
// This app is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
// Enable Developer plugins
bCompileWithPluginSupport = true;
AdditionalPlugins.Add("PerforceSourceControl");
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
GlobalDefinitions.Add("UE_SUPPORT_FULL_PACKAGEPATH=1");
GlobalDefinitions.Add("UE_DISABLE_PLUGIN_DISCOVERY=1");
}
}