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C++ UHT can no longer run external script generators but can still be used to validate C# UHT. #rb self #preflight 63ca8cb06a00f3cc8ee8b943 [CL 23788618 by Tim Smith in ue5-main branch]
717 lines
26 KiB
C++
717 lines
26 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ParserHelper.h"
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#include "BaseParser.h"
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#include "Scope.h"
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#include "UnrealTypeDefinitionInfo.h"
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#include "GeneratedCodeVersion.h"
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#include "ClassMaps.h"
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#include "RigVMDefines.h"
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class UClass;
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enum class EGeneratedCodeVersion : uint8;
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class FFeedbackContext;
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class UPackage;
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struct FManifestModule;
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class FStringOutputDevice;
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class FUnrealSourceFile;
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class FScope;
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class FHeaderProvider;
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struct FDeclaration;
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/*-----------------------------------------------------------------------------
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Constants & types.
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-----------------------------------------------------------------------------*/
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enum {MAX_NEST_LEVELS = 16};
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/* Code nesting types. */
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enum class ENestType
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{
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GlobalScope,
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Class,
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FunctionDeclaration,
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Interface,
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NativeInterface
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};
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/** Types of statements to allow within a particular nesting block. */
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enum class ENestAllowFlags
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{
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None = 0,
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Function = 1, // Allow Event declarations at this level.
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VarDecl = 2, // Allow variable declarations at this level.
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Class = 4, // Allow class definition heading.
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Return = 8, // Allow 'return' within a function.
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TypeDecl = 16, // Allow declarations which do not affect memory layout, such as structs, enums, and consts, but not implicit delegates
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ImplicitDelegateDecl = 32, // Allow implicit delegates (i.e. those not decorated with UDELEGATE) to be declared
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};
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ENUM_CLASS_FLAGS(ENestAllowFlags)
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/** Options for GetVarType method */
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enum class EGetVarTypeOptions
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{
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None = 0,
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OuterTypeDeprecated = 1, // Containing type has been deprecated
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NoAutoConst = 2, // Don't automatically mark properties as CPF_Const
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};
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ENUM_CLASS_FLAGS(EGetVarTypeOptions)
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namespace EDelegateSpecifierAction
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{
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enum Type
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{
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DontParse,
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Parse
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};
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}
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enum class ELayoutMacroType
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{
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None = -1,
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Array,
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ArrayEditorOnly,
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Bitfield,
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BitfieldEditorOnly,
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Field,
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FieldEditorOnly,
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FieldInitialized,
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};
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/** Information for a particular nesting level. */
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class FNestInfo
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{
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/** Link to the stack node. */
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FScope* Scope;
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public:
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/**
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* Gets nesting scope.
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*/
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FScope* GetScope() const
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{
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return Scope;
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}
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/**
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* Sets nesting scope.
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*/
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void SetScope(FScope* InScope)
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{
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this->Scope = InScope;
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}
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/** Statement that caused the nesting. */
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ENestType NestType;
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/** Types of statements to allow at this nesting level. */
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ENestAllowFlags Allow;
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};
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struct FIndexRange
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{
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int32 StartIndex;
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int32 Count;
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};
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#ifndef UHT_DOCUMENTATION_POLICY_DEFAULT
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#define UHT_DOCUMENTATION_POLICY_DEFAULT false
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#endif
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struct FDocumentationPolicy
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{
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bool bClassOrStructCommentRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
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bool bFunctionToolTipsRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
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bool bMemberToolTipsRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
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bool bParameterToolTipsRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
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bool bFloatRangesRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
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};
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/////////////////////////////////////////////////////
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// FHeaderParser
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//
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// Header parser class. Extracts metadata from annotated C++ headers and gathers enough
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// information to autogenerate additional headers and other boilerplate code.
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//
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class FHeaderParser : public FBaseParser
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{
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friend class FRecordTokens;
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public:
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// Performs a preliminary parse of the text in the specified buffer, pulling out:
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// Class name and parent class name
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// Is it an interface
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// The list of other classes/interfaces it is dependent on
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//
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// It also splits the buffer up into:
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// ScriptText (text outside of #if CPP and #if DEFAULTS blocks)
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static void SimplifiedClassParse(FUnrealSourceFile& SourceFile, const TCHAR* Buffer, FStringOutputDevice& ScriptText);
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/**
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* Returns True if the given class name includes a valid Unreal prefix and matches up with the given original class Name.
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*
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* @param InNameToCheck - Name w/ potential prefix to check
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* @param OriginalClassName - Name of class w/ no prefix to check against
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*/
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static bool ClassNameHasValidPrefix(const FString& InNameToCheck, const FString& OriginalClassName);
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/**
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* Parse the given header.
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*
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* @param PackDef The owning package of the source
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* @param SourceFile The source file being parsed
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*/
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static void Parse(FUnrealPackageDefinitionInfo& PackageDef, FUnrealSourceFile& SourceFile);
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protected:
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friend struct FScriptLocation;
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friend struct FNativeClassHeaderGenerator;
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// Filename currently being parsed
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const FString Filename;
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// Was the first include in the file a validly formed auto-generated header include?
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bool bSpottedAutogeneratedHeaderInclude = false;
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// Current nest level, starts at 0.
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int32 NestLevel = 0;
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// Top nesting level.
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FNestInfo* TopNest = nullptr;
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/**
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* Gets current nesting scope.
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*/
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FScope* GetCurrentScope() const
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{
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return TopNest->GetScope();
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}
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/**
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* Tells if parser is currently in a class.
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*/
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bool IsInAClass() const
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{
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int32 Index = 0;
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while (TopNest[Index].NestType != ENestType::GlobalScope)
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{
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if (TopNest[Index].NestType == ENestType::Class || TopNest->NestType == ENestType::Interface || TopNest->NestType == ENestType::NativeInterface)
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{
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return true;
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}
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--Index;
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}
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return false;
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}
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/**
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* Gets current class definition.
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*/
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FUnrealClassDefinitionInfo& GetCurrentClassDef() const
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{
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check(TopNest->NestType == ENestType::Class || TopNest->NestType == ENestType::Interface || TopNest->NestType == ENestType::NativeInterface);
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return UHTCastChecked<FUnrealClassDefinitionInfo>(static_cast<FStructScope*>(TopNest->GetScope())->GetStructDef());
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}
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// Information about all nesting levels.
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FNestInfo Nest[MAX_NEST_LEVELS];
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// enum for complier directives used to build up the directive stack
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struct ECompilerDirective
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{
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enum Type
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{
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// this directive is insignificant and does not change the code generation at all
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Insignificant = 0,
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// this indicates we are in a WITH_EDITOR #if-Block
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WithEditor = 1<<0,
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// this indicates we are in a WITH_EDITORONLY_DATA #if-Block
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WithEditorOnlyData = 1<<1,
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};
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};
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/**
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* Compiler directive nest in which the parser currently is
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* NOTE: compiler directives are combined when more are added onto the stack, so
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* checking the only the top of stack is enough to determine in which #if-Block(s) the current code
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* is.
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*
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* ex. Stack.Num() == 1 while entering #if WITH_EDITOR:
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* CompilerDirectiveStack[1] == CompilerDirectiveStack[0] | ECompilerDirective::WithEditor ==
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* CompilerDirecitveStack[1] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
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*
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* ex. Stack.Num() == 2 while entering #if WITH_EDITOR:
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* CompilerDirectiveStack[3] == CompilerDirectiveStack[0] | CompilerDirectiveStack[1] | CompilerDirectiveStack[2] | ECompilerDirective::WithEditor ==
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* CompilerDirecitveStack[3] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
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*/
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TArray<uint32> CompilerDirectiveStack;
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// Return the top level compiler directive state
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uint32 GetCurrentCompilerDirective() const
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{
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return CompilerDirectiveStack.IsEmpty() ? 0 : CompilerDirectiveStack.Last();
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}
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// Pushes the Directive specified to the CompilerDirectiveStack according to the rules described above
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void PushCompilerDirective(ECompilerDirective::Type Directive)
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{
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CompilerDirectiveStack.Push(Directive | GetCurrentCompilerDirective());
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}
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// Removes the top most compiler directive stack entry
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void PopCompilerDirective()
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{
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if (CompilerDirectiveStack.Num() < 1)
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{
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Throwf(TEXT("Unmatched '#endif' in class or global scope"));
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}
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CompilerDirectiveStack.Pop();
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}
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/**
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* The starting class flags (i.e. the class flags that were set before the
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* CLASS_RecompilerClear mask was applied) for the class currently being compiled
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*/
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uint32 PreviousClassFlags;
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// For new-style classes, used to keep track of an unmatched {} pair
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bool bEncounteredNewStyleClass_UnmatchedBrackets;
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// Indicates that UCLASS/USTRUCT/UINTERFACE has already been parsed in this .h file..
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bool bHaveSeenUClass;
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// Indicates that a GENERATED_UCLASS_BODY or GENERATED_BODY has been found in the UClass.
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bool bClassHasGeneratedBody;
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// Indicates that a GENERATED_UINTERFACE_BODY has been found in the UClass.
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bool bClassHasGeneratedUInterfaceBody;
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// Indicates that a GENERATED_IINTERFACE_BODY has been found in the UClass.
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bool bClassHasGeneratedIInterfaceBody;
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// public, private, etc at the current parse spot
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EAccessSpecifier CurrentAccessSpecifier;
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////////////////////////////////////////////////////
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// List of all used identifiers for net service function declarations (every function must be unique)
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TMap<int32, FString> UsedRPCIds;
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// List of all net service functions with undeclared response functions
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TMap<int32, FString> RPCsNeedingHookup;
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// Constructor.
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explicit FHeaderParser(FUnrealPackageDefinitionInfo& InPackageDef, FUnrealSourceFile& InSourceFile);
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// Returns true if the token is a dynamic delegate declaration
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bool IsValidDelegateDeclaration(const FToken& Token) const;
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// Returns true if the current token is a bitfield type
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bool IsBitfieldProperty(ELayoutMacroType LayoutMacroType);
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// Parse the parameter list of a function or delegate declaration
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void ParseParameterList(FUnrealFunctionDefinitionInfo& FunctionDef, bool bExpectCommaBeforeName = false, TMap<FName, FString>* MetaData = NULL, EGetVarTypeOptions Options = EGetVarTypeOptions::None);
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public:
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// Throws if a specifier value wasn't provided
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static void RequireSpecifierValue(const FUHTMessageProvider& Context, const FPropertySpecifier& Specifier, bool bRequireExactlyOne = false);
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static FString RequireExactlyOneSpecifierValue(const FUHTMessageProvider& Context, const FPropertySpecifier& Specifier);
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/**
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* Find a field in the specified context. Starts with the specified scope, then iterates
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* through the Outer chain until the field is found.
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*
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* @param InScope scope to start searching for the field in
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* @param InIdentifier name of the field we're searching for
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* @param bIncludeParents whether to allow searching in the scope of a parent struct
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* @param FieldClass class of the field to search for. used to e.g. search for functions only
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* @param Thing hint text that will be used in the error message if an error is encountered
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*
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* @return a pointer to a UField with a name matching InIdentifier, or NULL if it wasn't found
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*/
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static FUnrealFunctionDefinitionInfo* FindFunction(const FUnrealStructDefinitionInfo& InScope, const TCHAR* InIdentifier, bool bIncludeParents = true, const TCHAR* Thing = nullptr);
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static FUnrealPropertyDefinitionInfo* FindProperty(const FUnrealStructDefinitionInfo& InScope, const TCHAR* InIdentifier, bool bIncludeParents = true, const TCHAR* Thing = nullptr);
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// Checks ToValidate to make sure that its associated sparse class data struct, if one exists, is a valid structure to use for storing sparse class data.
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static void CheckSparseClassData(const FUnrealStructDefinitionInfo& StructDef);
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// Validates that ClassFlags are set appropriately
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static void ValidateClassFlags(const FUnrealClassDefinitionInfo& ToValidate);
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protected:
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//@TODO: Remove this method
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static void ParseClassName(const TCHAR* Temp, FString& ClassName);
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/**
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* @param Input An input string, expected to be a script comment.
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* @return The input string, reformatted in such a way as to be appropriate for use as a tooltip.
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*/
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static FString FormatCommentForToolTip(const FString& Input);
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/**
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* Retrieves parameter comments / tooltips from the function comment
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* @param Input An input string, expected to be a script comment.
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* @return The map of parameter name to comment per parameter
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*/
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static TMap<FName, FString> GetParameterToolTipsFromFunctionComment(const FString& Input);
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// High-level compiling functions.
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/**
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* Parses given source file.
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*
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* @returns Compilation result enum.
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*/
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void ParseHeader();
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void CompileDirective();
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FUnrealEnumDefinitionInfo& CompileEnum();
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FUnrealScriptStructDefinitionInfo& CompileStructDeclaration();
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bool CompileDeclaration(TArray<FUnrealFunctionDefinitionInfo*>& DelegatesToFixup, FToken& Token);
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/** Skip C++ (noexport) declaration. */
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bool SkipDeclaration(FToken& Token);
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/** Similar to MatchSymbol() but will return to the exact location as on entry if the symbol was not found. */
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bool SafeMatchSymbol(const TCHAR Match);
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FUnrealClassDefinitionInfo& ParseClassNameDeclaration(FString& DeclaredClassName, FString& RequiredAPIMacroIfPresent);
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/** The property style of a variable declaration being parsed */
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struct EPropertyDeclarationStyle
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{
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enum Type
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{
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None,
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UPROPERTY
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};
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};
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/**
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* Resets current class data back to its defaults.
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*/
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void ResetClassData();
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/**
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* Create new function object based on given info structure.
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*/
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FUnrealFunctionDefinitionInfo& CreateFunction(const TCHAR* FuncName, FFuncInfo&& FuncInfo, EFunctionType InFunctionType) const;
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FUnrealClassDefinitionInfo& CompileClassDeclaration();
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FUnrealFunctionDefinitionInfo& CompileDelegateDeclaration(const FStringView& DelegateIdentifier, EDelegateSpecifierAction::Type SpecifierAction = EDelegateSpecifierAction::DontParse);
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FUnrealFunctionDefinitionInfo& CompileFunctionDeclaration();
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void CompileVariableDeclaration (FUnrealStructDefinitionInfo& StructDef);
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void CompileInterfaceDeclaration();
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void CompileRigVMMethodDeclaration(FUnrealStructDefinitionInfo& StructDef);
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void ParseRigVMMethodParameters(FUnrealStructDefinitionInfo& StructDef);
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FUnrealClassDefinitionInfo* ParseInterfaceNameDeclaration(FString& DeclaredInterfaceName, FString& RequiredAPIMacroIfPresent, bool bIsNativeInterface);
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bool TryParseIInterfaceClass();
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bool CompileStatement(TArray<FUnrealFunctionDefinitionInfo*>& DelegatesToFixup);
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// Checks to see if a particular kind of command is allowed on this nesting level.
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bool IsAllowedInThisNesting(ENestAllowFlags AllowFlags);
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// Make sure that a particular kind of command is allowed on this nesting level.
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// If it's not, issues a compiler error referring to the token and the current
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// nesting level.
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void CheckAllow(const TCHAR* Thing, ENestAllowFlags AllowFlags);
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void SkipStatements( int32 SubCount, const TCHAR* ErrorTag );
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/**
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* Parses a variable or return value declaration and determines the variable type and property flags.
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*
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* @param Scope struct to create the property in
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* @param Options options to control how the variable type is parsed
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* @param VarProperty will be filled in with type and property flag data for the property declaration that was parsed
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* @param Disallow contains a mask of variable modifiers that are disallowed in this context
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* @param OuterPropertyType only specified when compiling the inner properties for arrays or maps.
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* @param OuterPropertyFlags flags associated with the outer property being compiled.
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* @param PropertyDeclarationStyle if the variable is defined with a UPROPERTY
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* @param VariableCategory what kind of variable is being parsed
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* @param ParsedVarIndexRange The source text [Start, End) index range for the parsed type.
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*/
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void GetVarType(
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FScope* Scope,
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EGetVarTypeOptions Options,
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FPropertyBase& VarProperty,
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EPropertyFlags Disallow,
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EUHTPropertyType OuterPropertyType,
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EPropertyFlags OuterPropertyFlags,
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EPropertyDeclarationStyle::Type PropertyDeclarationStyle,
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EVariableCategory VariableCategory,
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FIndexRange* ParsedVarIndexRange = nullptr,
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ELayoutMacroType* OutLayoutMacroType = nullptr);
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/**
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* Parses a variable name declaration and creates a new FProperty object.
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*
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* @param ParentStruct struct to create the property in
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* @param VarProperty type and propertyflag info for the new property (inout)
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* @param VariableCategory what kind of variable is being created
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*
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* @return a reference to the new property if successful, or NULL if there was no property to parse
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*/
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FUnrealPropertyDefinitionInfo& GetVarNameAndDim(
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FUnrealStructDefinitionInfo& ParentStruct,
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FPropertyBase& VarProperty,
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EVariableCategory VariableCategory,
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ELayoutMacroType LayoutMacroType = ELayoutMacroType::None);
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/**
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* Parses optional metadata text.
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*
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* @param MetaData the metadata map to store parsed metadata in
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* @param FieldName the field being parsed (used for logging)
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*
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* @return true if metadata was specified
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*/
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void ParseFieldMetaData(TMap<FName, FString>& MetaData, const TCHAR* FieldName);
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/**
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* Formats the current comment, if any, and adds it to the metadata as a tooltip.
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*
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* @param MetaData the metadata map to store the tooltip in
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*/
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void AddFormattedPrevCommentAsTooltipMetaData(TMap<FName, FString>& MetaData);
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/**
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* Tries to parse the token as an access protection specifier (public:, protected:, or private:)
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*
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* @return EAccessSpecifier this is, or zero if it is none
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*/
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EAccessSpecifier ParseAccessProtectionSpecifier(const FToken& Token);
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const TCHAR* NestTypeName( ENestType NestType );
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FUnrealClassDefinitionInfo* GetQualifiedClass(const TCHAR* Thing);
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/**
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* Increase the nesting level, setting the new top nesting level to
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* the one specified. If pushing a function or state and it overrides a similar
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* thing declared on a lower nesting level, verifies that the override is legal.
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*
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* @param NestType the new nesting type
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* @param InNode @todo
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*/
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void PushNest(ENestType NestType, FUnrealStructDefinitionInfo* InNodeDef, FUnrealSourceFile* SourceFile = nullptr);
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void PopNest(ENestType NestType, const TCHAR* Descr);
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/**
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* Tasks that need to be done after popping function declaration
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* from parsing stack.
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*
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* @param PoppedFunction Function that have just been popped.
|
|
*/
|
|
void PostPopFunctionDeclaration(FUnrealFunctionDefinitionInfo& PoppedFunctionDef);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping interface definition
|
|
* from parsing stack.
|
|
*
|
|
* @param CurrentInterfaceDef Interface that have just been popped.
|
|
*/
|
|
void PostPopNestInterface(FUnrealClassDefinitionInfo& CurrentInterfaceDef);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping class definition
|
|
* from parsing stack.
|
|
*
|
|
* @param CurrentClassDef Class that have just been popped.
|
|
*/
|
|
void PostPopNestClass(FUnrealClassDefinitionInfo& CurrentClassDef);
|
|
|
|
/**
|
|
* Binds all delegate properties declared in ValidationScope the delegate functions specified in the variable declaration, verifying that the function is a valid delegate
|
|
* within the current scope. This must be done once the entire class has been parsed because instance delegate properties must be declared before the delegate declaration itself.
|
|
*
|
|
* @todo: this function will no longer be required once the post-parse fixup phase is added (TTPRO #13256)
|
|
*
|
|
* @param Struct the struct to validate delegate properties for
|
|
* @param Scope the current scope
|
|
* @param DelegateCache cached map of delegates that have already been found; used for faster lookup.
|
|
*/
|
|
void FixupDelegateProperties(FUnrealStructDefinitionInfo& StructDef, FScope& Scope, TMap<FName, FUnrealFunctionDefinitionInfo*>& DelegateCache);
|
|
|
|
// Retry functions.
|
|
void InitScriptLocation( FScriptLocation& Retry );
|
|
void ReturnToLocation( const FScriptLocation& Retry, bool Binary=1, bool Text=1 );
|
|
|
|
void ValidateTypeIsDeprecated(EVariableCategory VariableCategory, FUnrealTypeDefinitionInfo* TypeDef);
|
|
void ValidatePropertyIsDeprecatedIfNecessary(bool bOuterTypeDeprecated, EVariableCategory VariableCategory, const FPropertyBase& VarProperty, EUHTPropertyType OuterPropertyType, EPropertyFlags OuterPropertyFlags);
|
|
|
|
// Cache of ScriptStructs that have been validated for Net Replication and RPC
|
|
TSet<FUnrealScriptStructDefinitionInfo*> ScriptStructsValidForNet;
|
|
|
|
/**
|
|
* Validate that a ScriptStruct is ok to be Replicated or Sent in an RPC.
|
|
*
|
|
* @param OriginStructName The Name of the ScriptStruct to check
|
|
* @param InStruct The ScriptStruct to check
|
|
*/
|
|
bool ValidateScriptStructOkForNet(const FString& OriginStructName, FUnrealScriptStructDefinitionInfo& InStructDef);
|
|
|
|
private:
|
|
// Definition of package being parsed
|
|
FUnrealPackageDefinitionInfo& PackageDef;
|
|
|
|
// True if the module currently being parsed is part of the engine, as opposed to being part of a game
|
|
bool bIsCurrentModulePartOfEngine;
|
|
|
|
/**
|
|
* Tries to match constructor parameter list. Assumes that constructor
|
|
* name is already matched.
|
|
*
|
|
* If fails it reverts all parsing done.
|
|
*
|
|
* @param Token Token to start parsing from.
|
|
*
|
|
* @returns True if matched. False otherwise.
|
|
*/
|
|
bool TryToMatchConstructorParameterList(FToken Token);
|
|
|
|
// Parses possible version declaration in generated code, e.g. GENERATED_BODY(<some_version>).
|
|
void CompileVersionDeclaration(FUnrealStructDefinitionInfo& StructDef);
|
|
|
|
// Verifies that all specified class's UProperties with function associations have valid targets
|
|
void VerifyPropertyMarkups(FUnrealClassDefinitionInfo& TargetClassDef);
|
|
|
|
// Verifies the target function meets the criteria for a blueprint property getter
|
|
void VerifyBlueprintPropertyGetter(FUnrealPropertyDefinitionInfo& PropertyDef, FUnrealFunctionDefinitionInfo* TargetFuncDef);
|
|
|
|
// Verifies the target function meets the criteria for a blueprint property setter
|
|
void VerifyBlueprintPropertySetter(FUnrealPropertyDefinitionInfo& PropertyDef, FUnrealFunctionDefinitionInfo* TargetFuncDef);
|
|
|
|
// Verifies the target function meets the criteria for a replication notify callback
|
|
void VerifyRepNotifyCallback(FUnrealPropertyDefinitionInfo& PropertyDef, FUnrealFunctionDefinitionInfo* TargetFuncDef);
|
|
|
|
// Verifies the target property meets the criteria for Getter/Setter accessor
|
|
void VerifyGetterSetterAccessorProperties(const FUnrealClassDefinitionInfo& TargetClassDef, FUnrealPropertyDefinitionInfo& PropertyDef);
|
|
|
|
// Vefifies the target property meets the criteria for FieldNotify
|
|
void VerifyNotifyValueChangedProperties(FUnrealPropertyDefinitionInfo& PropertyDef);
|
|
|
|
// Verifies that all specified class's UFunction
|
|
void VerifyFunctionsMarkups(FUnrealClassDefinitionInfo& TargetClassDef);
|
|
|
|
// Verifies the target function meets the criteria for FieldNotify
|
|
void VerifyNotifyValueChangedFunction(const FUnrealFunctionDefinitionInfo& TargetFuncDef);
|
|
|
|
// Constructs the policy from a string
|
|
static FDocumentationPolicy GetDocumentationPolicyFromName(const FUHTMessageProvider& Context, const FString& PolicyName);
|
|
|
|
// Constructs the policy for documentation checks for a given struct
|
|
static FDocumentationPolicy GetDocumentationPolicyForStruct(FUnrealStructDefinitionInfo& StructDef);
|
|
|
|
// Property types to provide UI Min and Max ranges
|
|
static TArray<FString> PropertyCPPTypesRequiringUIRanges;
|
|
|
|
// Returns true if a given CPP types required ui checking
|
|
static bool DoesCPPTypeRequireDocumentation(const FString& CPPType);
|
|
|
|
// Validates the documentation for a given enum
|
|
void CheckDocumentationPolicyForEnum(FUnrealEnumDefinitionInfo& EnumDef, const TMap<FName, FString>& MetaData, const TArray<TMap<FName, FString>>& Entries);
|
|
|
|
// Validates the documentation for a given struct
|
|
void CheckDocumentationPolicyForStruct(FUnrealStructDefinitionInfo& StructDef);
|
|
|
|
// Validates the documentation for a given method
|
|
void CheckDocumentationPolicyForFunc(FUnrealClassDefinitionInfo& ClassDef, FUnrealFunctionDefinitionInfo& FunctionDef);
|
|
|
|
// Checks if a valid range has been found on the provided metadata
|
|
bool CheckUIMinMaxRangeFromMetaData(const FString& UIMin, const FString& UIMax);
|
|
|
|
// Emits either a log message, warning, or error about a member pointer according to the behavior specified by the PointerMemberBehavior argument
|
|
void ConditionalLogPointerUsage(EPointerMemberBehavior PointerMemberBehavior, const TCHAR* PointerTypeDesc, FString&& PointerTypeDecl, const TCHAR* AlternativeTypeDesc);
|
|
|
|
// Check to see if the declaration is a constructor
|
|
static bool CheckForConstructor(FUnrealStructDefinitionInfo& StructDef, const FDeclaration& Declaration);
|
|
|
|
// Check to see if the declaration is a destructor
|
|
static bool CheckForDestructor(FUnrealStructDefinitionInfo& StructDef, const FDeclaration& Declaration);
|
|
|
|
// Check to see if the declaration is a serialize
|
|
static bool CheckForSerialize(FUnrealStructDefinitionInfo& StructDef, const FDeclaration& Declaration);
|
|
|
|
// Check to see if the declaration is a property getter function
|
|
bool CheckForPropertyGetterFunction(FUnrealStructDefinitionInfo& StructDef, const FDeclaration& Declaration);
|
|
|
|
// Check to see if the declaration is a property setter function
|
|
bool CheckForPropertySetterFunction(FUnrealStructDefinitionInfo& StructDef, const FDeclaration& Declaration);
|
|
|
|
// Names that cannot be used enums, UStructs, or UClasses
|
|
static TArray<FString> ReservedTypeNames;
|
|
|
|
public:
|
|
/**
|
|
* Checks if the given token uses one of the reserved type names.
|
|
*
|
|
* @param TypeName String of the type to check (For UObject/UClass, use the stripped name)
|
|
* @return True if the TypeName is a reserved name
|
|
*/
|
|
static bool IsReservedTypeName(const FString& TypeName);
|
|
|
|
static const FName NAME_InputText;
|
|
static const FName NAME_OutputText;
|
|
static const FName NAME_ConstantText;
|
|
static const FName NAME_VisibleText;
|
|
static const FName NAME_LazyText;
|
|
static const FName NAME_SingletonText;
|
|
static const TCHAR* TArrayText;
|
|
static const TCHAR* TEnumAsByteText;
|
|
static const TCHAR* GetRefText;
|
|
static const TCHAR* FTArrayText;
|
|
static const TCHAR* FTArrayViewText;
|
|
static const TCHAR* GetArrayText;
|
|
static const TCHAR* GetArrayViewText;
|
|
static const TCHAR* FTScriptInterfaceText;
|
|
};
|
|
|
|
/////////////////////////////////////////////////////
|
|
// FHeaderPreParser
|
|
|
|
class FHeaderPreParser : public FBaseParser
|
|
{
|
|
public:
|
|
FHeaderPreParser(FUnrealSourceFile& InSourceFile)
|
|
: FBaseParser(InSourceFile)
|
|
{
|
|
}
|
|
|
|
TSharedRef<FUnrealTypeDefinitionInfo> ParseClassDeclaration(
|
|
const TCHAR* InputText,
|
|
int32 InLineNumber,
|
|
bool bClassIsAnInterface,
|
|
const TCHAR* StartingMatchID
|
|
);
|
|
|
|
TSharedRef<FUnrealTypeDefinitionInfo> ParseEnumDeclaration(
|
|
const TCHAR* InputText,
|
|
int32 InLineNumber
|
|
);
|
|
|
|
TSharedRef<FUnrealTypeDefinitionInfo> ParseStructDeclaration(
|
|
const TCHAR* InputText,
|
|
int32 InLineNumber
|
|
);
|
|
};
|
|
|
|
class FRecordTokens
|
|
{
|
|
public:
|
|
explicit FRecordTokens(FHeaderParser& InParser, FUnrealStructDefinitionInfo* InStructDef, FToken* InToken);
|
|
~FRecordTokens();
|
|
bool Stop();
|
|
|
|
private:
|
|
FHeaderParser& Parser;
|
|
FUnrealStructDefinitionInfo* StructDef;
|
|
uint32 CurrentCompilerDirective = 0;
|
|
}; |