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* Added benchmark using compact binary packages * Avoid storing bodies from responses, allowing the large file tests to run (re-enabled them) * Added game tests which generates a bunch of random assets with a distribution based from actual game data and tests upload and download * Added --seed-remote option which is required to actually seed the remote instance , this can be used to avoid seeding the server in between different tests #preflight none [CL 24402046 by Joakim Lindqvist in ue5-main branch]