Files
UnrealEngineUWP/Engine/Source/Programs/DerivedDataTool/DerivedDataTool.Target.cs
Devin Doucette c0e0de68c4 DDC: Added DerivedDataTool as a new program to work with DDC
This initial revision can be used to load and save cache replays.

#preflight none
#rb none

[CL 23057676 by Devin Doucette in ue5-main branch]
2022-11-09 12:58:08 -05:00

33 lines
997 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class DerivedDataToolTarget : TargetRules
{
public DerivedDataToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "DerivedDataTool";
bBuildDeveloperTools = false;
bCompileAgainstApplicationCore = false;
bCompileAgainstCoreUObject = false;
bCompileAgainstEngine = false;
bCompileICU = false;
bForceDisableAutomationTests = true;
bIsBuildingConsoleApplication = true;
bUseLoggingInShipping = true;
if (Target.Configuration == UnrealTargetConfiguration.Debug ||
Target.Configuration == UnrealTargetConfiguration.Development)
{
GlobalDefinitions.Add("LLM_ENABLED_IN_CONFIG=1");
GlobalDefinitions.Add("UE_MEMORY_TAGS_TRACE_ENABLED=1");
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
}
}
}