Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeToolkit.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

21 lines
564 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/BaseToolkit.h"
#include "UObject/NameTypes.h"
class FAssetEditorModeUILayer;
class FLevelInstanceEditorModeToolkit : public FModeToolkit
{
public:
FLevelInstanceEditorModeToolkit();
// IToolkit interface
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual void SetModeUILayer(const TSharedPtr<FAssetEditorModeUILayer> InLayer) override;
};