Files
UnrealEngineUWP/Engine/Source/Editor/GameplayTasksEditor/GameplayTasksEditor.Build.cs
2023-03-03 18:21:53 -05:00

39 lines
905 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayTasksEditor : ModuleRules
{
public GameplayTasksEditor(ReadOnlyTargetRules Target) : base(Target)
{
OverridePackageType = PackageOverrideType.EngineDeveloper;
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"ClassViewer",
"GameplayTags",
"GameplayTasks",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"GraphEditor",
"MainFrame",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
}
);
}
}
}