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Data Layer Instance are now created empty Asset can be created and assigned via the detail view #rb richard.malo #jira UE-148070 [CL 22324017 by philippe deseve in ue5-main branch]
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Fonts/SlateFontInfo.h"
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#include "Internationalization/Text.h"
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#include "Layout/Visibility.h"
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#include "Misc/Attribute.h"
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#include "SceneOutlinerFwd.h"
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#include "SceneOutlinerStandaloneTypes.h"
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#include "Styling/SlateColor.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class ISceneOutliner;
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class UDataLayerInstance;
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struct FDataLayerTreeItem;
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struct FSlateBrush;
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template <typename ItemType> class STableRow;
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struct SDataLayerTreeLabel : FSceneOutlinerCommonLabelData, public SCompoundWidget
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{
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SLATE_BEGIN_ARGS(SDataLayerTreeLabel) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, FDataLayerTreeItem& DataLayerItem, ISceneOutliner& SceneOutliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow);
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private:
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FSlateFontInfo GetDisplayNameFont() const;
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FText GetDisplayText() const;
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FText GetTooltipText() const;
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FText GetTypeText() const;
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EVisibility GetTypeTextVisibility() const;
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const FSlateBrush* GetIcon() const;
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FText GetIconTooltip() const;
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FSlateColor GetForegroundColor() const;
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bool OnVerifyItemLabelChanged(const FText& InLabel, FText& OutErrorMessage);
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void OnLabelCommitted(const FText& InLabel, ETextCommit::Type InCommitInfo);
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bool ShouldBeHighlighted() const;
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bool ShouldBeItalic() const;
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bool IsInActorEditorContext() const;
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void OnEnterEditingMode();
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void OnExitEditingMode();
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TWeakPtr<FDataLayerTreeItem> TreeItemPtr;
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TWeakObjectPtr<UDataLayerInstance> DataLayerPtr;
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TAttribute<FText> HighlightText;
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bool bInEditingMode;
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}; |