Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMInvokeEntryNode.cpp
bryan sefcik 0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00

35 lines
725 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMInvokeEntryNode.h"
#include "RigVMModel/RigVMGraph.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(RigVMInvokeEntryNode)
const FString URigVMInvokeEntryNode::EntryName = TEXT("Entry");
URigVMInvokeEntryNode::URigVMInvokeEntryNode()
{
}
FString URigVMInvokeEntryNode::GetNodeTitle() const
{
return FString::Printf(TEXT("Run %s"), *GetEntryName().ToString());
}
FName URigVMInvokeEntryNode::GetEntryName() const
{
URigVMPin* EntryPin = GetEntryNamePin();
if (EntryPin == nullptr)
{
return NAME_None;
}
return *EntryPin->GetDefaultValue();
}
URigVMPin* URigVMInvokeEntryNode::GetEntryNamePin() const
{
return FindPin(EntryName);
}