Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMEnumNode.cpp
bryan sefcik 0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00

59 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMEnumNode.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(RigVMEnumNode)
const FString URigVMEnumNode::EnumName = TEXT("Enum");
const FString URigVMEnumNode::EnumValueName = TEXT("EnumValue");
const FString URigVMEnumNode::EnumIndexName = TEXT("EnumIndex");
URigVMEnumNode::URigVMEnumNode()
{
}
FString URigVMEnumNode::GetNodeTitle() const
{
if(UEnum* Enum = GetEnum())
{
return FString::Printf(TEXT("Enum %s"), *Enum->GetName());
}
return TEXT("Enum");
}
UEnum* URigVMEnumNode::GetEnum() const
{
return Cast<UEnum>(GetCPPTypeObject());
}
FString URigVMEnumNode::GetCPPType() const
{
URigVMPin* EnumValuePin = FindPin(EnumValueName);
if (EnumValuePin == nullptr)
{
return FString();
}
return EnumValuePin->GetCPPType();
}
UObject* URigVMEnumNode::GetCPPTypeObject() const
{
URigVMPin* EnumValuePin = FindPin(EnumValueName);
if (EnumValuePin == nullptr)
{
return nullptr;
}
return EnumValuePin->GetCPPTypeObject();
}
FString URigVMEnumNode::GetDefaultValue(const URigVMPin::FPinOverride& InOverride) const
{
URigVMPin* EnumValuePin = FindPin(EnumValueName);
if (EnumValuePin == nullptr)
{
return FString();
}
return EnumValuePin->GetDefaultValue(InOverride);
}