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99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP
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Engine
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MaterialBaking
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sebastien lussier
daa2f8be29
Material Baking - Made baking more resilient to materials that output none of the requested properties (diffuse, normal, etc)
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#rb philippe.deseve [CL 24542666 by sebastien lussier in ue5-main branch]
2023-03-07 12:25:14 -05:00
..
ExportMaterialProxy.h
Fix incorrect normals when baking certain materials. The issue is due to a change in 5.2, which introduces a new virtual method, FMaterialResource::IsTangentSpaceNormal, that determines whether a material uses tangent-space normals or world-space. The baking module needs to override this method and forward all IsTangentSpaceNormal calls to the actual material being baked to properly determine which space the normals should be in.
2023-02-06 11:19:41 -05:00
MaterialBakingHelpers.cpp
Add support for using material baking to efficiently check UV overlap
2023-01-17 11:26:41 -05:00
MaterialBakingModule.cpp
Material Baking - Made baking more resilient to materials that output none of the requested properties (diffuse, normal, etc)
2023-03-07 12:25:14 -05:00
MaterialBakingModule.h
Material Baking - Added optimized code path when baking a set of meshes with remapped UVs
2023-02-14 22:23:44 -05:00
MaterialOptionsCustomization.cpp
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MaterialOptionsCustomization.h
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MaterialOptionsWindow.cpp
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MaterialOptionsWindow.h
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MaterialPropertyEx.cpp
Add support for material baking custom output transmittance color and fix crash when baking invalid custom output
2023-01-18 18:21:18 -05:00
MaterialRenderItem.cpp
Add support for material baking expressions that rely on primitive data
2023-01-17 09:51:53 -05:00
MaterialRenderItem.h
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MaterialRenderItemData.cpp
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MaterialRenderItemData.h
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