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UnrealEngineUWP
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UnrealEngineUWP
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DesktopPlatform
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Ben Marsh
0e5d960c8a
Use relative paths in TargetInfo.json to make them portable between machines (eg. when including in a zip of PCBs).
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#preflight 640804f02559570cc71dba41 [CL 24554724 by Ben Marsh in ue5-main branch]
2023-03-07 23:01:27 -05:00
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Linux
Remove a debugging check that was erroneously checked in as part of fix for UE-171276
2023-02-23 10:31:41 -05:00
Mac
Fixed a missing include in MacNativeFeedbackContext.cpp
2023-01-23 09:14:04 -05:00
Windows
Logging: Updated Windows and Linux feedback contexts to support structured logging
2023-01-03 13:07:24 -05:00
DesktopPlatformBase.cpp
Use relative paths in TargetInfo.json to make them portable between machines (eg. when including in a zip of PCBs).
2023-03-07 23:01:27 -05:00
DesktopPlatformBase.h
DDC: Fixed parameter names related to OIDC to be compliant with the coding standard and simplified analytics formatting
2022-11-03 18:00:06 -04:00
DesktopPlatformModule.cpp
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DesktopPlatformPrivate.h
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DesktopPlatformStub.h
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InstalledPlatformInfo.cpp
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LockFile.cpp
Build break fix - Changed DesktopPlatform/LockFile to be unimplemented on non-desktop platforms instead of being a compile time error for them as DesktopPlatform is getting built for more than just Windows, Linux, and Mac.
2023-02-16 13:34:15 -05:00
MultiPlatformTargetReceiptBuildWorkers.cpp
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PlatformInfo.cpp
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TargetReceipt.cpp
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TargetReceiptBuildWorker.cpp
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