Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Shaders
History
dmitriy dyomin 25352c934e Do not use MaxWPODisplacement on mobile platforms with GPUScene enabled as it currently breaks auto-instancing
Remove WPO usage branch in the shader when material does not use WPO
#rb jamie.hayes
#preflight shader
#jira UE-179619

[CL 24575347 by dmitriy dyomin in ue5-main branch]
2023-03-09 09:41:14 -05:00
..
Private
Do not use MaxWPODisplacement on mobile platforms with GPUScene enabled as it currently breaks auto-instancing
2023-03-09 09:41:14 -05:00
Public
StructuredBuffer stride validation: some platforms use the SRV's stride instead of the declared HLSL type to index in structured buffers. This should allow us to catch issues like UE-177214 or UE-178039 by running with -rhivalidation
2023-03-09 03:03:11 -05:00
Shared
Add groom curve/point limit explicitely through the import and building process.
2023-03-06 03:04:12 -05:00
StandaloneRenderer
…
Powered by Gitea Page: 1071ms Template: 23ms
English
English
Licenses API