Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsTestSuite/SmartObjectsTestSuite.Build.cs
mikko mononen d2c160c4ce SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 6400614fef1b24bf94f42203

[CL 24478702 by mikko mononen in ue5-main branch]
2023-03-02 05:58:30 -05:00

36 lines
703 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsTestSuite : ModuleRules
{
public SmartObjectsTestSuite(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new[] {
"AITestSuite",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"MassEntity",
"SmartObjectsModule",
"StructUtils",
"WorldConditions",
"NavigationSystem"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}