Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph/Source/ReplicationGraph.Build.cs
bryan sefcik 0eeac455e0 Pass 3 on cleaning up build.cs files.
#jira
#preflight 631b9c15d31788ea3ab0f27b

[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00

21 lines
368 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationGraph : ModuleRules
{
public ReplicationGraph(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"NetCore",
"Engine",
"EngineSettings",
"PerfCounters"
}
);
}
}