Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/ViewModel/MVVMViewModelBlueprint.cpp
henrik karlsson 2f78497e67 [Engine/Plugins]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn

#preflight 63bf8d8b577437afe607dc72
#rb none

[CL 23659643 by henrik karlsson in ue5-main branch]
2023-01-12 01:48:34 -05:00

52 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ViewModel/MVVMViewModelBlueprint.h"
#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
#include "ViewModel/MVVMViewModelBlueprintGeneratedClass.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMViewModelBlueprint)
TSharedPtr<FKismetCompilerContext> UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions)
{
return TSharedPtr<FKismetCompilerContext>(new UE::MVVM::FViewModelBlueprintCompilerContext(CastChecked<UMVVMViewModelBlueprint>(BP), InMessageLog, InCompileOptions));
}
UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintGeneratedClass() const
{
return Cast<UMVVMViewModelBlueprintGeneratedClass>(*GeneratedClass);
}
UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintSkeletonClass() const
{
return Cast<UMVVMViewModelBlueprintGeneratedClass>(*SkeletonGeneratedClass);
}
bool UMVVMViewModelBlueprint::SupportsMacros() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsEventGraphs() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsDelegates() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsAnimLayers() const
{
return false;
}