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- Add MetaSound Patch Interface support - Add MetaSound Interface Bindings #rb phil.popp #preflight 640783bd5515f4f57b4b1268 [FYI] Sondra.Moyls [FYI] Dan.Reynolds [CL 24548617 by rob gay in ue5-main branch]
33 lines
882 B
C++
33 lines
882 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundDocumentInterface.generated.h"
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// Forward Declarations
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struct FMetaSoundFrontendDocumentBuilder;
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// UInterface for all MetaSound UClasses that implement a MetaSound document
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// as a means for accessing data via scripting, execution, or node class generation.
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UINTERFACE(BlueprintType, meta = (CannotImplementInterfaceInBlueprint))
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class METASOUNDFRONTEND_API UMetaSoundDocumentInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class METASOUNDFRONTEND_API IMetaSoundDocumentInterface : public IInterface
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{
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GENERATED_BODY()
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public:
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virtual const FMetasoundFrontendDocument& GetDocument() const = 0;
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private:
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virtual FMetasoundFrontendDocument& GetDocument() = 0;
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friend struct FMetaSoundFrontendDocumentBuilder;
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}; |