Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngineTest/Public/NodeTestGraphBuilder.h
charlie huguenard 5fc9c2766c [Metasound] Add MetasoundGenerator API to get input write refs and output read refs.
See unit tests for usage examples.

#rb buzz.burrowes, phil.popp, rob.gay
#preflight 64078acf5515f4f57b4cb220

[CL 24551990 by charlie huguenard in ue5-main branch]
2023-03-07 19:10:58 -05:00

46 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundGenerator.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundOperatorInterface.h"
namespace Metasound::Test
{
/** Helper to make testing nodes simpler. */
class METASOUNDENGINETEST_API FNodeTestGraphBuilder
{
public:
FNodeTestGraphBuilder();
/** Add a node to the graph */
Frontend::FNodeHandle AddNode(const FNodeClassName& ClassName, int32 MajorVersion);
/** Add an input node to the graph */
Frontend::FNodeHandle AddInput(const FName& InputName, const FName& TypeName);
/** Add an output node to the graph */
Frontend::FNodeHandle AddOutput(const FName& OutputName, const FName& TypeName);
/** Build the graph and get the graph's operator to work with */
TUniquePtr<IOperator> BuildGraph(FSampleRate SampleRate = 48000, int32 SamplesPerBlock = 256);
TUniquePtr<FMetasoundGenerator> BuildGenerator(FSampleRate SampleRate = 48000, int32 SamplesPerBlock = 256);
/** Helper that will add a single node, wire up the node's inputs and outputs, and hand back the graph's operator */
static TUniquePtr<IOperator> MakeSingleNodeGraph(
const FNodeClassName& ClassName,
int32 MajorVersion,
FSampleRate SampleRate = 48000,
int32 SamplesPerBlock = 256);
private:
FMetasoundFrontendDocument Document;
Frontend::FDocumentHandle DocumentHandle = Frontend::IDocumentController::GetInvalidHandle();
Frontend::FGraphHandle RootGraph = Frontend::IGraphController::GetInvalidHandle();
};
}