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See unit tests for usage examples. #rb buzz.burrowes, phil.popp, rob.gay #preflight 64078acf5515f4f57b4cb220 [CL 24551990 by charlie huguenard in ue5-main branch]
276 lines
8.5 KiB
C++
276 lines
8.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NodeTestGraphBuilder.h"
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#include "Misc/AutomationTest.h"
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#if WITH_DEV_AUTOMATION_TESTS
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namespace Metasound::Test::Generator
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{
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using GraphBuilder = FNodeTestGraphBuilder;
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using namespace Frontend;
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template<typename DataType>
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TUniquePtr<FMetasoundGenerator> BuildPassthroughGraph(
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FAutomationTestBase& Test,
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const FName& InputName,
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const FName& OutputName,
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const FSampleRate SampleRate,
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const int32 NumSamplesPerBlock)
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{
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GraphBuilder Builder;
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const FNodeHandle InputNode = Builder.AddInput(InputName, Metasound::GetMetasoundDataTypeName<DataType>());
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const FNodeHandle OutputNode = Builder.AddOutput(OutputName, Metasound::GetMetasoundDataTypeName<DataType>());
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const FOutputHandle OutputToConnect = InputNode->GetOutputWithVertexName(InputName);
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const FInputHandle InputToConnect = OutputNode->GetInputWithVertexName(OutputName);
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if (!Test.TestTrue("Connected input to output", InputToConnect->Connect(*OutputToConnect)))
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{
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return nullptr;
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}
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return Builder.BuildGenerator(SampleRate, NumSamplesPerBlock);
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}
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template<typename DataType>
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bool RunSimpleOutputTest(FAutomationTestBase& Test, DataType ExpectedValue)
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{
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const FName InputName = "MyInput";
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const FName OutputName = "MyOutput";
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constexpr FSampleRate SampleRate = 48000;
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constexpr int32 NumSamplesPerBlock = 128;
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// Build a passthrough graph
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const TUniquePtr<FMetasoundGenerator> Generator =
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BuildPassthroughGraph<DataType>(Test, InputName, OutputName, SampleRate, NumSamplesPerBlock);
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if (!Test.TestNotNull("Generator built", Generator.Get()))
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{
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return false;
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}
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// Set the input value
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const TOptional<TDataWriteReference<DataType>> InputWriteRef = Generator->GetInputWriteReference<DataType>(InputName);
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if (!Test.TestTrue("Got the write ref", InputWriteRef.IsSet()))
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{
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return false;
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}
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*InputWriteRef.GetValue() = ExpectedValue;
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// Render a block
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{
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TArray<float> Buffer;
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Buffer.Reserve(NumSamplesPerBlock);
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if (!Test.TestEqual(
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"Generated the right number of samples.",
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Generator->OnGenerateAudio(Buffer.GetData(), NumSamplesPerBlock),
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NumSamplesPerBlock))
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{
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return false;
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}
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}
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// Check the output
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const TOptional<TDataReadReference<DataType>> OutputReadRef = Generator->GetOutputReadReference<DataType>(OutputName);
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if (!Test.TestTrue("Got the read ref", OutputReadRef.IsSet()))
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{
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return false;
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}
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if (!Test.TestEqual("Input was passed through", *OutputReadRef.GetValue(), ExpectedValue))
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{
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return false;
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}
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return true;
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorOutputSimpleFloatTest,
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"Audio.Metasound.Generator.Outputs.Simple.Float",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorOutputSimpleFloatTest::RunTest(const FString&)
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{
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return RunSimpleOutputTest<float>(*this, 123.456f);
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorOutputSimpleIntTest,
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"Audio.Metasound.Generator.Outputs.Simple.Int",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorOutputSimpleIntTest::RunTest(const FString&)
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{
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return RunSimpleOutputTest<int32>(*this, 123456);
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorOutputSimpleBoolTest,
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"Audio.Metasound.Generator.Outputs.Simple.Bool",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorOutputSimpleBoolTest::RunTest(const FString&)
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{
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return RunSimpleOutputTest<bool>(*this, true);
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}
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template<typename DataType>
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bool RunSetInputTest(FAutomationTestBase& Test, DataType ExpectedValue)
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{
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const FName InputName = "MyInput";
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const FName OutputName = "MyOutput";
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constexpr FSampleRate SampleRate = 48000;
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constexpr int32 NumSamplesPerBlock = 128;
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// Build a passthrough graph
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const TUniquePtr<FMetasoundGenerator> Generator =
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BuildPassthroughGraph<DataType>(Test, InputName, OutputName, SampleRate, NumSamplesPerBlock);
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if (!Test.TestNotNull("Generator built", Generator.Get()))
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{
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return false;
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}
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// Set the input value
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Generator->SetInputValue<DataType>(InputName, ExpectedValue);
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// Render a block
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{
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TArray<float> Buffer;
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Buffer.Reserve(NumSamplesPerBlock);
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if (!Test.TestEqual(
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"Generated the right number of samples.",
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Generator->OnGenerateAudio(Buffer.GetData(), NumSamplesPerBlock),
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NumSamplesPerBlock))
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{
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return false;
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}
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}
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// Check the output
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const TOptional<TDataReadReference<DataType>> OutputReadRef = Generator->GetOutputReadReference<DataType>(OutputName);
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if (!Test.TestTrue("Got the read ref", OutputReadRef.IsSet()))
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{
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return false;
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}
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if (!Test.TestEqual("Input was passed through", *OutputReadRef.GetValue(), ExpectedValue))
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{
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return false;
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}
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return true;
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorSetInputFloatTest,
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"Audio.Metasound.Generator.SetInput.Float",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorSetInputFloatTest::RunTest(const FString&)
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{
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return RunSetInputTest<float>(*this, 123.456f);
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorSetInputIntTest,
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"Audio.Metasound.Generator.SetInput.Int",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorSetInputIntTest::RunTest(const FString&)
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{
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return RunSetInputTest<int32>(*this, 123456);
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorSetInputBoolTest,
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"Audio.Metasound.Generator.SetInput.Bool",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorSetInputBoolTest::RunTest(const FString&)
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{
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return RunSetInputTest<bool>(*this, true);
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}
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template<typename DataType>
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bool RunApplyToInputValueTest(FAutomationTestBase& Test, TFunctionRef<void(DataType&)> InFunc, DataType ExpectedValue)
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{
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const FName InputName = "MyInput";
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const FName OutputName = "MyOutput";
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constexpr FSampleRate SampleRate = 48000;
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constexpr int32 NumSamplesPerBlock = 128;
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// Build a passthrough graph
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const TUniquePtr<FMetasoundGenerator> Generator =
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BuildPassthroughGraph<DataType>(Test, InputName, OutputName, SampleRate, NumSamplesPerBlock);
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if (!Test.TestNotNull("Generator built", Generator.Get()))
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{
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return false;
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}
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// Set the input value
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Generator->ApplyToInputValue(InputName, InFunc);
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// Render a block
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{
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TArray<float> Buffer;
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Buffer.Reserve(NumSamplesPerBlock);
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if (!Test.TestEqual(
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"Generated the right number of samples.",
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Generator->OnGenerateAudio(Buffer.GetData(), NumSamplesPerBlock),
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NumSamplesPerBlock))
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{
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return false;
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}
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}
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// Check the output
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const TOptional<TDataReadReference<DataType>> OutputReadRef = Generator->GetOutputReadReference<DataType>(OutputName);
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if (!Test.TestTrue("Got the read ref", OutputReadRef.IsSet()))
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{
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return false;
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}
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if (!Test.TestEqual("Input was passed through", *OutputReadRef.GetValue(), ExpectedValue))
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{
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return false;
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}
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return true;
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorApplyToInputFloatTest,
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"Audio.Metasound.Generator.ApplyToInput.Float",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorApplyToInputFloatTest::RunTest(const FString&)
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{
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using DataType = float;
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constexpr DataType ExpectedValue = 123.456f;
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const TUniqueFunction<void(DataType&)> Fn = [ExpectedValue](DataType& Value)
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{
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Value = ExpectedValue;
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};
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return RunApplyToInputValueTest<DataType>(*this, Fn, ExpectedValue);
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorApplyToInputIntTest,
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"Audio.Metasound.Generator.ApplyToInput.Int",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorApplyToInputIntTest::RunTest(const FString&)
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{
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using DataType = int32;
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constexpr DataType ExpectedValue = 123456;
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const TUniqueFunction<void(DataType&)> Fn = [ExpectedValue](DataType& Value)
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{
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Value = ExpectedValue;
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};
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return RunApplyToInputValueTest<DataType>(*this, Fn, ExpectedValue);
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FMetasoundGeneratorApplyToInputBoolTest,
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"Audio.Metasound.Generator.ApplyToInput.Bool",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FMetasoundGeneratorApplyToInputBoolTest::RunTest(const FString&)
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{
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using DataType = bool;
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constexpr DataType ExpectedValue = true;
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const TUniqueFunction<void(DataType&)> Fn = [ExpectedValue](DataType& Value)
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{
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Value = ExpectedValue;
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};
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return RunApplyToInputValueTest<DataType>(*this, Fn, ExpectedValue);
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}
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}
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#endif |