Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/MetasoundEditor.Build.cs
rob gay aeb25bb49d - Add Runtime MetaSound Builder support
- Add MetaSound Patch Interface support
- Add MetaSound Interface Bindings
#rb phil.popp
#preflight 640783bd5515f4f57b4b1268
[FYI] Sondra.Moyls
[FYI] Dan.Reynolds

[CL 24548617 by rob gay in ue5-main branch]
2023-03-07 17:01:52 -05:00

73 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEditor : ModuleRules
{
public MetasoundEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(GetModuleDirectory("MetasoundFrontend"), "Private"),
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AssetTools",
"AppFramework",
"AudioExtensions",
"AudioMixer",
"AudioWidgets",
"AudioSynesthesia",
"ContentBrowser",
"EditorWidgets",
"Kismet",
"KismetWidgets",
"MetasoundEngine",
"MetasoundFrontend",
"MetasoundGenerator",
"MetasoundGraphCore",
"SignalProcessing",
"ToolMenus",
"ToolWidgets",
"WaveTable",
"WaveTableEditor"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"ApplicationCore",
"AudioAnalyzer",
"AudioMixer",
"AudioWidgets",
"ClassViewer",
"ContentBrowser",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorFramework",
"EditorStyle",
"EditorSubsystem",
"Engine",
"GraphEditor",
"InputCore",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"UnrealEd"
}
);
}
}
}