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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections
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semion piskarev 03716e44ba ModelingTools: Fix typo in QuadGridPatch that causes a checkSlow to always be hit.
#rb Ryan.Schmidt
#preflight 63ce9c9ebb14367242fc52c2

[CL 23815890 by semion piskarev in ue5-main branch]
2023-01-23 12:48:52 -05:00
..
GeometrySelection.cpp
GeometryProcessing: add MakeSelectAllSelection(), MakeSelectAllConnectedSelection(), MakeBoundaryConnectedSelection(), CombineSelectionInPlace() utility functions. Some of this is ported from geometry script selection code, which should be replaced with calls to these util functions (after testing). Minor necessarily additions to FGeometrySelection and FGeometrySelectionEditor.
2023-01-12 12:50:34 -05:00
GeometrySelectionUtil.cpp
ModelingMode: improve interop with new Selection System and existing Tools
2023-01-18 17:59:31 -05:00
MeshConnectedComponents.cpp
GeometryProcessing: add FMeshConnectedComponents::GrowToConnectedVertices() and GrowToConnectedEdges(). Add FGroupTopology::FindEdgeNbrEdges(), FindCornerNbrEdges(), FindCornerNbrCorners().
2023-01-12 11:45:20 -05:00
MeshEdgeSelection.cpp
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MeshFaceSelection.cpp
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MeshVertexSelection.cpp
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QuadGridPatch.cpp
ModelingTools: Fix typo in QuadGridPatch that causes a checkSlow to always be hit.
2023-01-23 12:48:52 -05:00
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