Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayBehaviorSmartObjects/Config/BaseGameplayBehaviorSmartObjects.ini
Mieszko Zielinski 7477b51c15 Extended AITask_UseGameplayBehaviorSmartObject with more precise finish delegates allowing users to react to movement failures
#review-21737586
#preflight 631081df0833293b96786a35

[CL 21756001 by Mieszko Zielinski in ue5-main branch]
2022-09-02 02:55:23 -04:00

9 lines
1.2 KiB
INI

[CoreRedirects]
+ClassRedirects=(OldName="/Script/SmartObjectsModule.SmartObjectGameplayBehaviorDefinition", NewName="/Script/GameplayBehaviorSmartObjectsModule.GameplayBehaviorSmartObjectBehaviorDefinition")
+ClassRedirects=(OldName="/Script/SmartObjectsModule.AITask_UseSmartObject", NewName="/Script/GameplayBehaviorSmartObjectsModule.AITask_UseGameplayBehaviorSmartObject")
+ClassRedirects=(OldName="/Script/SmartObjectsModule.BTTask_FindAndUseSmartObject", NewName="/Script/GameplayBehaviorSmartObjectsModule.BTTask_FindAndUseGameplayBehaviorSmartObject")
+FunctionRedirects=(OldName="K2_UseSmartObject", NewName="/Script/GameplayBehaviorSmartObjectsModule.GameplayBehaviorSmartObjectsBlueprintFunctionLibrary.UseGameplayBehaviorSmartObject")
+FunctionRedirects=(OldName="AITask_UseGameplayBehaviorSmartObject.UseSmartObject", NewName="AITask_UseGameplayBehaviorSmartObject.UseGameplayBehaviorSmartObject")
+FunctionRedirects=(OldName="AITask_UseGameplayBehaviorSmartObject.UseClaimedSmartObject", NewName="AITask_UseGameplayBehaviorSmartObject.UseClaimedGameplayBehaviorSmartObject")
+PropertyRedirects=(OldName="/Script/GameplayBehaviorSmartObjects.AITask_UseGameplayBehaviorSmartObject.OnFinished",NewName="OnSucceeded")