Files
UnrealEngineUWP/Engine/Build/BatchFiles/Mac/UpdateVersionAfterBuild.sh
josh adams b4b723bfa6 - More modernization of Xcode, focusing on Mac, IOS plist still needs a lot of work
- Premade "template" plist files for Mac, MacEditor, IOS, and added a PlistMode to choose between updating a template plist (from engine) or using a "baked" out plist that Xcode won't really mess with (this is still a work in progress, as it still needs thought on how to handle IOS premade vs Mac template, etc)
- Updating icons to using xcassets instead of .icns file
- Added post build step for UBT to write out build versions (increments each build) to a .xcconfig for Xcode to put into the .plist, but it reads previous value. Not terrible, but it still  needs work

#rb adam.king
#preflight 632c7e8ee23e50651b43139b

[CL 22137251 by josh adams in ue5-main branch]
2022-09-22 11:42:27 -04:00

46 lines
1.2 KiB
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Executable File

#!/bin/bash
# $1 is path to product directory (engine, program or project)
# $2 is the platform we are incrementing
PRODUCT_NAME=$(basename $1)
VERSION_FILE="$1/Build/$2/$PRODUCT_NAME.PackageVersionCounter"
VERSION="0.1"
# increment version in the counter file
if [ -f $VERSION_FILE ]; then
VERSION=`cat $VERSION_FILE`
fi
# convert to array with . delimiter
VERSION_ARRAY=(${VERSION//./ })
# increment and write out
echo ${VERSION_ARRAY[0]}.$((VERSION_ARRAY[1]+1)) > "$VERSION_FILE"
MAC_VERSION="0.1"
VERSION_FILE="$1/Build/Mac/$PRODUCT_NAME.PackageVersionCounter"
if [ -f $VERSION_FILE ]; then
MAC_VERSION=`cat $VERSION_FILE`
fi
IOS_VERSION="0.1"
VERSION_FILE="$1/Build/IOS/$PRODUCT_NAME.PackageVersionCounter"
if [ -f $VERSION_FILE ]; then
IOS_VERSION=`cat $VERSION_FILE`
fi
TVOS_VERSION="0.1"
VERSION_FILE="$1/Build/$2TVOSPRODUCT_NAME.PackageVersionCounter"
if [ -f $VERSION_FILE ]; then
TVOS_VERSION=`cat $VERSION_FILE`
fi
# now write out an xcconfig containing all platform build versions relative to the project
XCCONFIG_FILE="$1/Intermediate/Build/Versions.xcconfig"
echo UE_MAC_BUILD_VERSION = $MAC_VERSION > $XCCONFIG_FILE
echo UE_IOS_BUILD_VERSION = $IOS_VERSION >> $XCCONFIG_FILE
echo UE_TVOS_BUILD_VERSION = $TVOS_VERSION >> $XCCONFIG_FILE