You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Replaced all calls to UWorld::GetFirstPlayerController in the engine with a more readily available player controller, or UGameInstance::GetFirstLocalPlayerController, since that appears to be the actual intent. The first controller in the world's list may not be considered local, such as when a client is recording a replay. Also changed UConsole::ConsoleCommand to use the first local player controller instead of the first player controller with a non-null player. This fixes commands like ToggleDebugCamera during client replay recording. -------- Integrated using branch UE4-Orion-To-UE4 of change#2688431 by Ryan.Gerleve on 2015/09/11 14:24:23. [CL 2688498 by Ryan Gerleve in Main branch]
308 lines
7.9 KiB
C++
308 lines
7.9 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "FunctionalTestingPrivatePCH.h"
|
|
#include "ObjectEditorUtils.h"
|
|
#include "VisualLogger/VisualLogger.h"
|
|
#if WITH_EDITORONLY_DATA
|
|
#include "FuncTestRenderingComponent.h"
|
|
#endif // WITH_EDITORONLY_DATA
|
|
#if WITH_EDITOR
|
|
#include "Engine/Selection.h"
|
|
#endif // WITH_EDITOR
|
|
|
|
AFunctionalTest::AFunctionalTest( const FObjectInitializer& ObjectInitializer )
|
|
: Super(ObjectInitializer)
|
|
, TimesUpResult(EFunctionalTestResult::Failed)
|
|
, TimeLimit(DefaultTimeLimit)
|
|
, TimesUpMessage( NSLOCTEXT("FunctionalTest", "DefaultTimesUpMessage", "Time's up!") )
|
|
, bIsEnabled(true)
|
|
, bIsRunning(false)
|
|
, TotalTime(0.f)
|
|
{
|
|
PrimaryActorTick.bCanEverTick = true;
|
|
PrimaryActorTick.bStartWithTickEnabled = false;
|
|
|
|
SpriteComponent = CreateDefaultSubobject<UBillboardComponent>(TEXT("Sprite"));
|
|
if (SpriteComponent)
|
|
{
|
|
SpriteComponent->bHiddenInGame = false;
|
|
#if WITH_EDITORONLY_DATA
|
|
|
|
if (!IsRunningCommandlet())
|
|
{
|
|
struct FConstructorStatics
|
|
{
|
|
ConstructorHelpers::FObjectFinderOptional<UTexture2D> Texture;
|
|
FName ID_FTests;
|
|
FText NAME_FTests;
|
|
|
|
FConstructorStatics()
|
|
: Texture(TEXT("/Engine/EditorResources/S_FTest"))
|
|
, ID_FTests(TEXT("FTests"))
|
|
, NAME_FTests(NSLOCTEXT( "SpriteCategory", "FTests", "FTests" ))
|
|
{
|
|
}
|
|
};
|
|
static FConstructorStatics ConstructorStatics;
|
|
|
|
SpriteComponent->Sprite = ConstructorStatics.Texture.Get();
|
|
SpriteComponent->SpriteInfo.Category = ConstructorStatics.ID_FTests;
|
|
SpriteComponent->SpriteInfo.DisplayName = ConstructorStatics.NAME_FTests;
|
|
}
|
|
|
|
#endif
|
|
RootComponent = SpriteComponent;
|
|
}
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
RenderComp = CreateDefaultSubobject<UFuncTestRenderingComponent>(TEXT("RenderComp"));
|
|
RenderComp->PostPhysicsComponentTick.bCanEverTick = false;
|
|
RenderComp->AttachParent = RootComponent;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
#if WITH_EDITOR
|
|
static bool bSelectionHandlerSetUp = false;
|
|
if (HasAnyFlags(RF_ClassDefaultObject) && !HasAnyFlags(RF_TagGarbageTemp) && bSelectionHandlerSetUp == false)
|
|
{
|
|
USelection::SelectObjectEvent.AddStatic(&AFunctionalTest::OnSelectObject);
|
|
bSelectionHandlerSetUp = true;
|
|
}
|
|
#endif // WITH_EDITOR
|
|
}
|
|
|
|
void AFunctionalTest::Tick(float DeltaSeconds)
|
|
{
|
|
// already requested not to tick.
|
|
if (bIsRunning == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TotalTime += DeltaSeconds;
|
|
if (TimeLimit > 0.f && TotalTime > TimeLimit)
|
|
{
|
|
FinishTest(TimesUpResult, TimesUpMessage.ToString());
|
|
}
|
|
else
|
|
{
|
|
Super::Tick(DeltaSeconds);
|
|
}
|
|
}
|
|
|
|
bool AFunctionalTest::StartTest(const TArray<FString>& Params)
|
|
{
|
|
FailureMessage = TEXT("");
|
|
|
|
TotalTime = 0.f;
|
|
if (TimeLimit > 0)
|
|
{
|
|
SetActorTickEnabled(true);
|
|
}
|
|
|
|
bIsRunning = true;
|
|
|
|
GoToObservationPoint();
|
|
|
|
OnTestStart.Broadcast();
|
|
|
|
return true;
|
|
}
|
|
|
|
void AFunctionalTest::FinishTest(TEnumAsByte<EFunctionalTestResult::Type> TestResult, const FString& Message)
|
|
{
|
|
const static UEnum* FTestResultTypeEnum = FindObject<UEnum>( NULL, TEXT("FunctionalTesting.EFunctionalTestResult") );
|
|
|
|
if (bIsRunning == false)
|
|
{
|
|
// ignore
|
|
return;
|
|
}
|
|
|
|
Result = TestResult;
|
|
|
|
bIsRunning = false;
|
|
SetActorTickEnabled(false);
|
|
|
|
OnTestFinished.Broadcast();
|
|
|
|
AActor** ActorToDestroy = AutoDestroyActors.GetData();
|
|
|
|
for (int32 ActorIndex = 0; ActorIndex < AutoDestroyActors.Num(); ++ActorIndex, ++ActorToDestroy)
|
|
{
|
|
if (*ActorToDestroy != NULL)
|
|
{
|
|
// will be removed next frame
|
|
(*ActorToDestroy)->SetLifeSpan( 0.01f );
|
|
}
|
|
}
|
|
|
|
const FText ResultText = FTestResultTypeEnum->GetEnumText( TestResult.GetValue() );
|
|
const FString OutMessage = FString::Printf(TEXT("%s %s: \"%s\'")
|
|
, *GetActorLabel()
|
|
, *ResultText.ToString()
|
|
, Message.IsEmpty() == false ? *Message : TEXT("Test finished") );
|
|
const FString AdditionalDetails = FString::Printf(TEXT("%s %s, time %.2fs"), *GetAdditionalTestFinishedMessage(TestResult), *OnAdditionalTestFinishedMessageRequest(TestResult), TotalTime);
|
|
|
|
AutoDestroyActors.Reset();
|
|
|
|
switch (TestResult.GetValue())
|
|
{
|
|
case EFunctionalTestResult::Invalid:
|
|
case EFunctionalTestResult::Error:
|
|
case EFunctionalTestResult::Failed:
|
|
UE_VLOG(this, LogFunctionalTest, Error, TEXT("%s"), *OutMessage);
|
|
UFunctionalTestingManager::AddError(FText::FromString(OutMessage));
|
|
break;
|
|
|
|
case EFunctionalTestResult::Running:
|
|
UE_VLOG(this, LogFunctionalTest, Warning, TEXT("%s"), *OutMessage);
|
|
UFunctionalTestingManager::AddWarning(FText::FromString(OutMessage));
|
|
break;
|
|
|
|
default:
|
|
UE_VLOG(this, LogFunctionalTest, Log, TEXT("%s"), *OutMessage);
|
|
UFunctionalTestingManager::AddLogItem(FText::FromString(OutMessage));
|
|
break;
|
|
}
|
|
|
|
if (AdditionalDetails.IsEmpty() == false)
|
|
{
|
|
UFunctionalTestingManager::AddLogItem(FText::FromString(AdditionalDetails));
|
|
}
|
|
|
|
TestFinishedObserver.ExecuteIfBound(this);
|
|
}
|
|
|
|
void AFunctionalTest::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
|
{
|
|
TestFinishedObserver.Unbind();
|
|
|
|
Super::EndPlay(EndPlayReason);
|
|
}
|
|
|
|
void AFunctionalTest::CleanUp()
|
|
{
|
|
FailureMessage = TEXT("");
|
|
}
|
|
|
|
//@todo add "warning" level here
|
|
void AFunctionalTest::LogMessage(const FString& Message)
|
|
{
|
|
UFunctionalTestingManager::AddLogItem(FText::FromString(Message));
|
|
UE_VLOG(this, LogFunctionalTest, Log
|
|
, TEXT("%s> %s")
|
|
, *GetActorLabel(), *Message);
|
|
}
|
|
|
|
void AFunctionalTest::SetTimeLimit(float InTimeLimit, TEnumAsByte<EFunctionalTestResult::Type> InResult)
|
|
{
|
|
if (InTimeLimit < 0.f)
|
|
{
|
|
UE_VLOG(this, LogFunctionalTest, Warning
|
|
, TEXT("%s> Trying to set TimeLimit to less than 0. Falling back to 0 (infinite).")
|
|
, *GetActorLabel());
|
|
|
|
InTimeLimit = 0.f;
|
|
}
|
|
TimeLimit = InTimeLimit;
|
|
|
|
if (InResult == EFunctionalTestResult::Invalid)
|
|
{
|
|
UE_VLOG(this, LogFunctionalTest, Warning
|
|
, TEXT("%s> Trying to set test Result to \'Invalid\'. Falling back to \'Failed\'")
|
|
, *GetActorLabel());
|
|
|
|
InResult = EFunctionalTestResult::Failed;
|
|
}
|
|
TimesUpResult = InResult;
|
|
}
|
|
|
|
void AFunctionalTest::GatherRelevantActors(TArray<AActor*>& OutActors) const
|
|
{
|
|
if (ObservationPoint)
|
|
{
|
|
OutActors.AddUnique(ObservationPoint);
|
|
}
|
|
|
|
for (auto Actor : AutoDestroyActors)
|
|
{
|
|
if (Actor)
|
|
{
|
|
OutActors.AddUnique(Actor);
|
|
}
|
|
}
|
|
|
|
OutActors.Append(DebugGatherRelevantActors());
|
|
}
|
|
|
|
void AFunctionalTest::RegisterAutoDestroyActor(AActor* ActorToAutoDestroy)
|
|
{
|
|
AutoDestroyActors.AddUnique(ActorToAutoDestroy);
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
|
|
void AFunctionalTest::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
static const FName NAME_FunctionalTesting = FName(TEXT("FunctionalTesting"));
|
|
static const FName NAME_TimeLimit = FName(TEXT("TimeLimit"));
|
|
static const FName NAME_TimesUpResult = FName(TEXT("TimesUpResult"));
|
|
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
|
|
if (PropertyChangedEvent.Property != NULL)
|
|
{
|
|
if (FObjectEditorUtils::GetCategoryFName(PropertyChangedEvent.Property) == NAME_FunctionalTesting)
|
|
{
|
|
// first validate new data since there are some dependencies
|
|
if (PropertyChangedEvent.Property->GetFName() == NAME_TimeLimit)
|
|
{
|
|
if (TimeLimit < 0.f)
|
|
{
|
|
TimeLimit = 0.f;
|
|
}
|
|
}
|
|
else if (PropertyChangedEvent.Property->GetFName() == NAME_TimesUpResult)
|
|
{
|
|
if (TimesUpResult == EFunctionalTestResult::Invalid)
|
|
{
|
|
TimesUpResult = EFunctionalTestResult::Failed;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AFunctionalTest::OnSelectObject(UObject* NewSelection)
|
|
{
|
|
AFunctionalTest* AsFTest = Cast<AFunctionalTest>(NewSelection);
|
|
if (AsFTest)
|
|
{
|
|
AsFTest->MarkComponentsRenderStateDirty();
|
|
}
|
|
}
|
|
|
|
#endif // WITH_EDITOR
|
|
|
|
void AFunctionalTest::GoToObservationPoint()
|
|
{
|
|
if (ObservationPoint == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UWorld* World = GetWorld();
|
|
if (World && World->GetGameInstance())
|
|
{
|
|
APlayerController* PC = World->GetGameInstance()->GetFirstLocalPlayerController();
|
|
if (PC && PC->GetPawn())
|
|
{
|
|
PC->GetPawn()->TeleportTo(ObservationPoint->GetActorLocation(), ObservationPoint->GetActorRotation(), /*bIsATest=*/false, /*bNoCheck=*/true);
|
|
PC->SetControlRotation(ObservationPoint->GetActorRotation());
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Returns SpriteComponent subobject **/
|
|
UBillboardComponent* AFunctionalTest::GetSpriteComponent() { return SpriteComponent; }
|