Commit Graph

24 Commits

Author SHA1 Message Date
Ryan Gerleve
99cf756e7c [AUTOMERGE]
Replaced all calls to UWorld::GetFirstPlayerController in the engine with a more readily available player controller, or UGameInstance::GetFirstLocalPlayerController, since that appears to be the actual intent. The first controller in the world's list may not be considered local, such as when a client is recording a replay.
Also changed UConsole::ConsoleCommand to use the first local player controller instead of the first player controller with a non-null player. This fixes commands like ToggleDebugCamera during client replay recording.

--------
Integrated using branch UE4-Orion-To-UE4 of change#2688431 by Ryan.Gerleve on 2015/09/11 14:24:23.

[CL 2688498 by Ryan Gerleve in Main branch]
2015-09-11 14:49:47 -04:00
Mieszko Zielinski
73eba3be6d Made FunctionalTest::LogMessage put the message to Message Log as well #UE4
Used to log stuff into vlog alone
UE-17169

[CL 2589824 by Mieszko Zielinski in Main branch]
2015-06-17 05:09:01 -04:00
Laurent Delayen
f635d52081 Fortnite Dev > Main Integration from CL #2535376
UE4-Fortnite-CL-2535376
CL# 2535376
MCP CL# 2532705
Linux Dedicated Server
Backend: Testing
  "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "buildDate" : "2015-05-01T13:57:06.985Z",
  "serverDate" : "2015-05-04T13:50:47.828Z",
  "build" : "1306",
  "cln" : "2532705",
  "overridePropertiesVersion" : "unknown",
  "version" : "UNKNOWN"

[CL 2539301 by Laurent Delayen in Main branch]
2015-05-06 11:05:00 -04:00
Mieszko Zielinski
42bb318fc4 Made functional testing's BP implementable events non virtual on C++ side #UE4
[CL 2483192 by Mieszko Zielinski in Main branch]
2015-03-18 12:16:37 -04:00
Mieszko Zielinski
5f8e1bf476 Improvements to functional testing framework #UE4
- improvements to debug drawing - a test can declare which level actors it's using and point at them while being selected in the editor
- added a "comment" field in propertied for a quick summary

[CL 2475160 by Mieszko Zielinski in Main branch]
2015-03-11 11:02:39 -04:00
Mikolaj Sieluzycki
de56183d3d UObject constructors create subobjects using UObject::Create* instead of FObjectInitializer::Create*
#codereview Robert.Manuszewski

[CL 2439579 by Mikolaj Sieluzycki in Main branch]
2015-02-10 04:34:10 -05:00
Jaroslaw Palczynski
adecd4aaad UHT: Allows defining multiple UCLASSes in one header file.
[CL 2412156 by Jaroslaw Palczynski in Main branch]
2015-01-20 09:33:54 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Eric Newman
65fa5864ff Fortnite Dev > Main Integration
Merged CL# 2352617 using UE4-Fortnite-To-UE4

[CL 2355906 by Eric Newman in Main branch]
2014-11-11 10:35:51 -05:00
Robert Manuszewski
e3203338d5 TSubobjectPtr removal, phase II. Making sure we're not breaking licensee projects by making subobjects TEMPORARILY public and deprecated (but only for game modules).
#change Made subobjects public again
#change Added temporary privat_subobject macro (defaults to public keyword) to help with changing eveything back later
#change TEMPORARILY moved subobject accessors to cpp fiels so that we don't get deprecation warnings when compiling the engine headers
#change Added DEPRECATED_FORGAME macro which is empty for the engine modules and reverts back to DEPRECATED for game modules

[CL 2345437 by Robert Manuszewski in Main branch]
2014-10-30 17:10:56 -04:00
sebastian kowalczyk
5805456393 Binary file format for Visual Logger (Log Visualizer can still load old file format)
Removed old Visual Logger class and files. Minor cleanups in code.

[CL 2341032 by sebastian kowalczyk in Main branch]
2014-10-27 08:35:45 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Jaroslaw Palczynski
65ba5d456f TArray documentation and a coupld of methods deprecation.
Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.

[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Laurent Delayen
a377ef0cf4 Dev to Main from cl #2110143
[CL 2118596 by Laurent Delayen in Main branch]
2014-06-26 17:26:58 -04:00
Mieszko Zielinski
6726954152 Fixed FunctionalTestingManager not being removed from the rootset on world cleanup #UE4
Also FunctionalFramework's pch no longer including Engine.h

[CL 2116531 by Mieszko Zielinski in Main branch]
2014-06-25 05:47:19 -04:00
Mieszko Zielinski
1895e026a2 Added a way to trigger specific subset of functional tests #UE4
When a whole set of functional tests is run as part of summary a "Repro String" is generated. This string can be used as a parameter to RunAllFunctionalTests and if so only indicated tests will be performed.

[CL 2108028 by Mieszko Zielinski in Main branch]
2014-06-17 08:31:02 -04:00
Mieszko Zielinski
962f4863b1 Improved FunctionalTesting logging to properly report in Automation #UE4
[CL 2106961 by Mieszko Zielinski in Main branch]
2014-06-16 09:55:19 -04:00
Mieszko Zielinski
bc6f34612b Functional testing improvements #UE4
- a functional test can specify an "observation point" where player will get teleported when the test is started. I suggest using CameraActors
- made function test maps be executed as regular games when run from automation in Editor. Running as "simulation" was not really working.

[CL 2099005 by Mieszko Zielinski in Main branch]
2014-06-09 11:13:04 -04:00
Mieszko Zielinski
7cb8d165ef Functional testing improvements merged over from Fortnite branch #UE4
- AI functional test got an option to decfine time delay between spawns in a spawnset

[CL 2097018 by Mieszko Zielinski in Main branch]
2014-06-06 06:27:44 -04:00
James Golding
9d302e8460 Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
[CL 2086772 by James Golding in Main branch]
2014-05-29 17:21:47 -04:00
Dmitry Rekman
710f0cdf3f Fixing (likely) coding errors or confusing debugging helpers.
Contributed by UE4Linux community.

#codereview Mieszko.Zielinski, Michael.Schoell, Maciej.Mroz, Michael.Trepka, Justin.Sargent, Steve.Robb

[CL 2070232 by Dmitry Rekman in Main branch]
2014-05-12 08:42:24 -04:00
Bob Tellez
96c40b8974 Merging UE4-Fortnite -> Main using CL#2047477
[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00