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- Support structured buffers in HLSL backend of SPIRV-Cross (PR #2143). - Integrate SPIRV-Cross fix to forward opaque types in GLSL backend (PR #2110). - Integrate SPIRV-Cross fix to use actual field offset to validate vec4 boundary alignment (#PR 2139). - Integrate SPIRV-Cross fix to not restrict SV_RenderTargetArrayIndex to GS and MS (#PR 2138). - Make SV_Position decoration as implicitly invariant optional (Used to address Z-fighting issues in Vulkan and Metal; Drastically impacts vertex shader performance on certain platforms). - Don't force DXC for all shaders when r.Substrate is enabled. #jira UE-174555 #rb Sebastien.Hillaire, Carl.Lloyd, Dan.Elksnitis #fyi Brian.White, Jason.Nadro, JeaNoe.Morissette, Yuriy.Odonnell, Guillaume.Abadie #preflight 6453d3df0e33f2d51d2b032e [CL 25353473 by Laura Hermanns in ue5-main branch]