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UnrealEngineUWP/Engine/Source/Runtime
chris kulla f08906adfc Substrate: Remove STRATA_DIFFUSE_CHAN in favor of using MATERIAL_ROUGHDIFFUSE
Having two shader defines that did the same thing was a bit confusing. Instead use MATERIAL_ROUGHDIFFUSE for both substrate and non-substrate cases, and handle the logic purely on the C++ side.

#fyi Sebastien.Hillaire,Charles.deRousiers
#jira none
#preflight 6456d9c0ed7ffaa0f5283ca8

[CL 25366546 by chris kulla in ue5-main branch]
2023-05-06 19:26:57 -04:00
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