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998b17c6ea26fcaba8327dc2aa6f2ef01ac79e42
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public
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MikBou123 fc82146553 PR #10368: GroupActors: Add a FixupGroupActors function (Contributed by MikBou123)
#rb brooke.hubert
#Jira UE-183854
#preflight 644c4752877716c8783b8148

[CL 25244749 by MikBou123 in ue5-main branch]
2023-04-28 18:51:58 -04:00
..
Elements
Further optimization for moving actor with many static mesh components. Only invalidate the static lighting cache at the start of a move operation. We don't invalidate the cache in "GizmoManipulationStarted", because the user can click on a handle (calling the start function) without actually moving, which should have no effect. So a flag is used to detect the first time "GizmoManipulationDeltaUpdate" is called, and subsequent calls can skip repeatedly invalidating the lighting cache.
2023-04-14 17:02:21 -04:00
DlgDeltaTransform.h
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ILevelEditor.h
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LevelEditor.h
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LevelEditorActions.h
PR #10368: GroupActors: Add a FixupGroupActors function (Contributed by MikBou123)
2023-04-28 18:51:58 -04:00
LevelEditorContextMenu.h
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LevelEditorMenuContext.h
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LevelEditorModesActions.h
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LevelEditorOutlinerSettings.h
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LevelEditorSubsystem.h
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LevelViewportActions.h
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LevelViewportLayout.h
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LevelViewportTabContent.h
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LightmapResRatioAdjust.h
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SLevelViewport.h
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ViewportTypeDefinition.h
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